- Armor Class: 16 (Natural Armor)
- Hit Points: 136 (13d10 + 65)
- Speed: 30 ft.
- Saving Throws: STR +7, CON +8, WIS +4
- Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
- Damage Immunities: Poison
- Condition Immunities: Poisoned
- Senses: Darkvision 120 ft., Passive Perception 11
- Languages: Abyssal, Telepathy 120 ft.
- Challenge: 8 (3,900 XP)
- Proficiency Bonus: +3
Actions
- Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
STR | DEX | CON | INT | WIS | CHA |
19 (+4) | 17 (+3) | 20 (+5) | 5 (-3) | 12 (+1) | 13 (+1) |
Attributes
AC | 16 (Natural Armor) |
Alignment | Chaotic Evil |
CHA | 13 |
CON | 20 |
Challenge Rating | 8 |
Condition Immunities | Poisoned |
DEX | 17 |
HP | 136 (13d10+65) |
INT | 5 |
Immunities | Poison |
Languages | Abyssal, Telepathy 120 Ft. |
Passive Perception | 11 |
Resistances | Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks |
Roll 0 | Bite 1d20 + 7 2d10+4 |
Roll 1 | Claw 1d20 + 7 2d6+4 |
STR | 19 |
Saving Throws | Str +7, Con +8, Wis +4 |
Senses | Darkvision 120 Ft. |
Size | Large |
Speed | 30 ft. |
Type | fiend (demon) |
WIS | 12 |
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