Hezrou 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 16 (Natural Armor)
  • Hit Points: 136 (13d10 + 65)
  • Speed: 30 ft.

  • Saving Throws: STR +7, CON +8, WIS +4
  • Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned
  • Senses: Darkvision 120 ft., Passive Perception 11
  • Languages: Abyssal, Telepathy 120 ft.
  • Challenge: 8 (3,900 XP)
  • Proficiency Bonus: +3

Actions

  • Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

STRDEXCONINTWISCHA
19 (+4)
17 (+3)
20 (+5)
5 (-3)
12 (+1)
13 (+1)

Attributes

AC16 (Natural Armor)
AlignmentChaotic Evil
CHA13
CON20
Challenge Rating8
Condition ImmunitiesPoisoned
DEX17
HP136 (13d10+65)
INT5
ImmunitiesPoison
LanguagesAbyssal, Telepathy 120 Ft.
Passive Perception11
ResistancesCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Bite 1d20 + 7 2d10+4
Roll 1Claw 1d20 + 7 2d6+4
STR19
Saving ThrowsStr +7, Con +8, Wis +4
SensesDarkvision 120 Ft.
SizeLarge
Speed30 ft.
Typefiend (demon)
WIS12

 

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