Holy Aura 5e (5th Edition) in D&D

  • Level: 8
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): Self (30 ft)
  • Attack(save): CON Save
  • Damage(effect): Blinded
  • School: Abjuration
  • Duration: 1 Minute

Divine mild washes out from you and coalesces in a tender radiance in a 30-foot radius around you. Creatures of your desire in that radius when you forged this spell shed dim mild in a 5-foot radius and have gained on all saving throws and different creatures have a drawback on assault rolls towards them till the spell ends. In addition, when a fiend or an undead hits an affected creature with a melee attack, the charisma flashes with gorgeous light. The attacker has to be successful on a Constitution saving throw or be blinded till the spell ends.

This impact will proceed till the spell ends. In addition, when a demon or undead creature hits the goal creature with a melee attack, its charisma will produce an amazing outburst, and the attacker ought to make a Constitution save. The loser of the keep will be blind till the spell ends.

Each warded creature positive factors a four deflection bonus to AC and a four resistance bonus on saves. Unlike the impact of safety from good, this gain applies in opposition to all attacks, no longer simply towards assaults by way of accurate creatures.

A warded creature good points spell resistance 25 in opposition to desirable spells and D&D spells solid by using correct creatures.

The abjuration protects the topics from possession and intellectual influence, just as safety from suitable does. If a desirable creature succeeds on a melee assault in opposition to a warded creature, the offending attacker takes 1d6 factors of Strength injury (Fortitude negates).

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