Ice Storm 5e (5th Edition)

Ice Storm: Here you’ve got to form a cylinder which should be a hail of rock-hard ice pounds to the bottom within a 20-foot radius and 40-foot height cylinder centered to some extent within a variety and also each and each creature therein cylinder must and will make a Dexterity saving throw. On a failed save a creature will take 2d8 bludgeoning damage and also 4d6 Hailstones turn the world of the storm which of effect into the difficult terrain this may stay until the top of your next turn. A hail of rock-hard ice pounds to the bottom during a 20-foot-radius, 40-foot-high cylinder centered on some extent within range.

By using the spell slot of the 5th level or quite the 5th level you’ll cast a silver storm 5e spell then the bludgeoning damage will increase by 1d8 for every and each slot above the 4th level.

  • Level: 4 (evocation)
  • Casting time: 1 Action
  • Components: V, S, M*
  • Range(area): 300 ft
  • Attack(save): DEX save
  • Damage(effect): Bludgeoning
  • School: Evocation
  • Duration: Instantaneous

Contents

There are some FAQ

Q1: Ice Storm 5e Saving Throw – does it apply to bludgeon damage?

Ans: Yes, it applies to both damages.

Q2: Which face of a Cube of Force blocks the silver storm spell?

Ans: Faces 4 and 5 definitely block the spell, and face 2 may additionally block it

Q3: Can you trap an opponent during a Cube of Force with you?

Ans: Yes, you’ll, the walls spring into existence, and therefore anything within the cube that’s blocked by the walls is just stuck inside until the cube is deactivated.

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