Incendiary Cloud 5e (5th Edition) in D&D

Incendiary Cloud: A swirling cloud of the smoke shot via white-hot embers seems in a 20-foot-radius Sphere established on a factor inside the range. The cloud spreads around corners and is closely obscured. It lasts for the Duration or till a wind of reasonable or larger pace (at least 10 miles per hour) disperses it.

Check alsoAntimagic Field


Incendiary Cloud 5e

When the cloud appears, every creature in it needs to make a Dexterity saving throw. A creature takes 10d 8 fireplace injuries on a failed to save or 1/2 as a whole lot of harm on a profitable one. A creature has to additionally make this saving throw when it enters the spell’s vicinity for the first time on a flip or ends its flip there.

  • Level: 8 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 150 Feet
  • attack(save): DEX save
  • Damage(effect): Fire
  • school: Conjuration
  • duration: Concentration up to 1 minute

Some spells require you to preserve awareness in order to hold their magic active. If you lose concentration, such a spell ends. If a spell has to be maintained with concentration, that truth seems in its Duration entry and the spell specifics how lengthy you can listen on it.

If you solid Incendiary Cloud and take injury inside its duration (10 rounds), you ought to bypass a Constitution saving throw. If you fail, the spell ends due to the fact your attention has been broken. You can no longer decide its motion due to the fact it does no longer exist in the game.


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