Invulnerability 5e

An immobile, faintly shimmering barrier springs into existence during a 10-foot radius around you and remains for the Duration.

Any spell of 5th Level or lower cast from outside the barrier can’t affect creatures or objects within it, although the spell is cast using a higher-level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the world within the barrier is excluded from the areas littered with such Spells.

Invulnerability 5e

Invulnerability 5e

  • Casting Time: 1 action
  • Range: Self
  • Components: V, S, M
  • Duration: Concentration, up to 1 hour
  • Scales: No
  • Casters: Wizard

At Higher Levels: once you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of 1 level higher for every slot level above 6th.

Enemies can enter the spell area. The spell itself states that spells cast from outside won’t work. Conversely then, spells cast from inside will work.

The caster can leave the circle because the spell says nothing about them wanting to stay inside (you could make use of this by grappling an enemy mage and dragging them outside of it).

The caster can cast spells while inside the sphere to affect others outside of it. The spell is merely designed to guard the person inside it from spells coming from outside as stated within the spell text.

A disintegrate spell can penetrate the world because it is above the 5th level stop unless the sphere was cast with a 7th level spell slot or higher.

I’ll note that to tug off the trick being suggested, the caster would wish to move outside of the sphere while their allies either huddle inside it or outside of the world of the effect of the spells being cast. That has some issues for tactical flexibility since that restricts the locations where they might be standing. this type of plan works better as an evocation wizard since you’ll make your evocation spells not affect allies within certain restrictions.

It’s competing with Armor of Invulnerability (resistance to non-magical damage and 10min of immunity per day), Belt of Storm Giant Strength (29STR), Cloak of Invisibility (permanent invisibility), ball (crazy shit), and a few other pretty nice shit. Hell, the Defender Sword allows you to trade +3 to hit and damage for +3 AC, and you’ll make that a 2h or 1h sword.

In the 10-foot radius surroundings of you an immobile faintly shimmering barrier springs into existence and a few remaining for the duration. Either the spells like all of the 5th level or lower cast which are from the surface of the barrier can’t damage creatures or give any effect to things or anything within it. The spell which casts using a higher-level spell slot that spell has the potential to focus on the creatures and also objects within the barrier. the world of Invulnerability 5e spell has no effect on them even after doing these.

Note that spell effects aren’t disrupted unless their effects enter the world, and even then they’re merely suppressed, not dispelled.

If a given spell has quite one level counting on which character class is casting it, use the extent appropriate to the caster to see whether a lesser globe of invulnerability stops it.

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