Izzet Engineer 5e (5th Edition) Background in D&D Backgrounds

The Izzet are obsessive experimenters, combining an eager innovative mind with a quick interest span. The authentic mandate of the Izzet guild was once to grant options for public works tasks (sewers, boilers, and roadways), however, an increasing number of far-fetched experiments fulfill solely their insatiable curiosity. Sometimes their experiments yield beneficial technological advancements; in different instances, they produce unintended mana geysers, spatial rifts, arcane portals, or massive explosions all of which can be beneficial in their personal way.

Izzet Engineer 5e

The league’s most grandiose experiments are commonly subject to public works tasks and elemental experimentation. These efforts use a methodology that depends on surprising outcomes: all consequences are informative, even if they absolutely defy expectations. For example, a scan that starts off evolved as the advent of a hyper mania focusing lens” would possibly be renamed a scram-range teleportal as soon as the researchers find out greater houses of what they have fashioned.

Then, after a few goblin volunteers vanish inside it, the equipment features the designation of “universal refuse disintegrator” — till the goblin volunteers are found alive, having been teleported some distance from the workshop. This type of adjustment is par for the direction in Izzet experiments; the “fiddle and locate out” technique is preferred over any technique of systematic scientific research.

Overseeing the each-day operations of the guild is the purview of the Izmundi, a board of administrators that assembles groups from amongst the rank and file of the Izzet League to lift out a lookup in accordance to Niv-Mizzet’s directions. The Izmagnus is a smaller board with 5 to seven participants (some members’ identities continue to be secret) who serve as Niv-Mizzet’s closest advisors.

The Izzet League is equipped with gadgets detailed as laboratories that specialize in certain fields of research. Though they all function beneath the widespread preparation of the Izmundi, every laboratory is generally left by myself to conduct its research.

  • Skill Proficiencies: Arcana, Investigation
  • Tool Proficiencies: One type of artisan’s tools
  • Languages: Choose one of Draconic, Goblin, or Vedalken

The Izzet League thirsts for knowledge cherishes intellect and speculates about the secrets and techniques of the multiverse. It brings to its scientific hobbies a flaming passion that turns its search for information into an insatiable hunger, makes its bloodless mind brilliantly fruitful, and widens its hypothesis into a search for connections between wildly disparate objects or concepts.

As Ravnica descends into growing turmoil, the Izzet have similarly intensified their frenetic research, even though now their efforts are by and large directed towards one outcome: the improvement of super-weapons. The suspicion that festers in the idea of the Izzet guild master, the historic dragon Niv-Mizzet, urges him to push his guild’s lookup towards increasingly more unsafe and unstable experimentation.

Izzet Guild Spells

Izzet Guild Spells 
Spell LevelSpell
CantripProduce Flame, Shocking Grasp
1stChaos Bolt, Create or Destroy Water, Unseen Servant
2ndHeat Metal, Rope Trick
3rdCall Lightning, Elemental Weapon, Glyph of Warding
4thConjure Minor Elementals, Divination, Otiluke's Resilient Sphere
5thAnimate Objects, Conjure Elemental

Personality Traits

d8Personality Trait
1I have a hard time staying focused on … oh, and my brain tends to jump from one … did I mention focus?
2I get really excited about my ideas and I can't wait to talk about them and start putting them into practice and tinkering with them and I want to tell you about how exciting it all is!
3It's not magic - or anything, really - if you do it only halfway. Whatever I do, I give it all I've got.
4I do what my gut tells me.
5Life's an experiment, and I can't wait to see what happens.
6I pepper my speech with the incomprehensible jargon of my trade, like mizzium droplets inserted into a weird-field suspension.
7Great ideas are fine, but great results are what counts.
8If you can guess what I'm about to do, that means I've run out of imagination.

Ideals

d6Ideal
1Guild. My guild is all that really matters. (Any)
2Creativity. Half the world's troubles come from stodgy thinking, stuck in the past. We need innovative solutions. (Chaotic)
3Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4Science. A rigorous application of logical principles and protocols will lead us toward progress more surely than any belief system. (Lawful)
5Fun. I love my job! Despite the dangerous working conditions, there's nothing I'd rather do. (Chaotic)
6Power. Someday I'll find or create the magic that will make me the most powerful being in Ravnica. (Evil)

Bonds

d6Bond
1I have dedicated my life to finding a solution to a scientific problem.
2I'll never forget the laboratory where I learned my skills, or the other attendants who learned alongside me.
3I'm convinced it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4I have the schematics for an invention that I hope to build one day, once I have the necessary resources.
5A fellow student and I are racing to solve the same scientific puzzle.
6I would do anything the guildmaster told me to do.

Flaws

d6Flaw
1If there's a plan, I'll probably forget it. If I don't forget it, I'll probably ignore it.
2I get bored easily, and if nothing is happening I'll make something happen.
3Nothing is ever simple, and if it seems simple, I'll find a way to make it complicated.
4I tend to ignore sleep for days when I'm conducting research, often at the expense of my own health and safety.
5I'm convinced there's not a soul in Ravnica, except maybe the great Niv-Mizzet, who can match my boundless intellect.
6I'm incapable of admitting a flaw in my logic.

Izzet Contacts

d8Contact
1An older relative is a member of the guild's board of directors.
2I know a sprite who carries important messages among the guild's laboratories.
3A sibling is the head of a laboratory doing exotic research.
4A former colleague is now an attendant in a laboratory in the central guildhall.
5I'm in regular communication with an instructor who set me on the course of my life and research.
6I had a romance with a chemister working in the Blistercoils.
7As an attendant, I had a fierce rivalry with another attendant for our supervisor's attention.
8The guildmaster, Niv-Mizzet, took note of one of my experiments!

Non-Izzet Contacts

d10Contact
1An Azorius inspector seems interested in my work.
2I was ready to join the Boros before I decided on Izzet, and I sometimes still hear from the sergeant who tried to recruit me.
3One of my former assistants turned out to be a Dimir spy. We're not on friendly terms anymore, but we have a habit of running into each other.
4A Golgari assassin killed a bitter rival of mine, leaving me with conflicted feelings.
5I helped a minor Gruul chieftain acquire an Izzet weapon.
6Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7An Orzhov banker financed my laboratory's current work and expects great returns.
8I have a cousin in the Cult of Rakdos, and we get along quite well.
9A former attendant from the same laboratory ran off to join the Selesnya, and we get into a big argument every time we run into each other.
10I compare notes and techniques with a Simic scientist over lunch sometimes.

It is manic in its expressions of innovative energy, moving from cautious evaluation to intuitive bounce reputedly for no reason, constantly questioning backyard the proverbial box. For the relaxation of the guild members, the search for larger and higher weapons is basically a probability to interact in all varieties of wild lookup whilst forsaking all outward pretense of security or reason. Much of the guild’s laboratory area has been transformed into checking-out grounds that are successful in withstanding high-quality discharges of magical energy.

 

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