- Armor Class: 13 (Natural Armor)
- Hit Points: 97 (13d10 + 26)
- Speed :30 ft.
- Skills: Deception +7, Insight +4, Stealth +3
- Senses: Darkvision 60 ft., Passive Perception 12
- Languages: Abyssal, Common
- Challenge: 4 (1,100 XP)
- Proficiency Bonus: +2
Actions
- Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
- Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour
STR | DEX | CON | INT | WIS | CHA |
16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Attributes
AC | 13 (Natural Armor) |
Alignment | Chaotic Evil |
CHA | 16 |
CON | 15 |
Challenge Rating | 4 |
DEX | 13 |
HP | 97 (13d10+26) |
INT | 14 |
Languages | Abyssal, Common |
Passive Perception | 12 |
Roll 0 | Claws 1d20 + 5 2d10+3 |
Roll 1 | Dagger 1d20 + 5 1d4+3 |
STR | 16 |
Senses | Darkvision 60 Ft. |
Size | Large |
Skills | Deception +7, Insight +4, Stealth +3 |
Speed | 30 ft. |
Spell Book | Disguise Self, Major Image, Charm Person, Mirror Image, Scrying, Suggestion, Geas |
Type | monstrosity |
WIS | 15 |