Class is in session, and on we communicate the most iconic of all clerics: the devoted warrior and healer referred to as a lover of the Life domain. Priests and priestesses the various of the many different gods populate the many worlds of Dungeons & Dragons and therefore the most magically attuned of those faithful become clerics; living conduits of their god’s power, granting them the power to control the magic of the Weave. A cleric’s god holds command over particular domains—sometimes mentioned as a “Divine Portfolio,” though that sounds a touch too corporate for my taste. A cleric aligns with one among their gods’ domains and gains specific powers beyond the skills of other clerics.
Clerics are among the most diverse and interest classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a spread of roles and playstyles. More generally, Clerics are the simplest healers within the game and have among the best support, utility, and divination options within the game.
Life Cleric 5e
The traditional “healbot” cleric involves us through the Player’s Handbook. As a worshipper of gods who support growth and vitality, the Life Cleric has somewhat general options of god to choose; Any non-evil god can have some healer clerics beneath them. This enables a lot of flavor options since you’ll have a vibrant selection of gods to support and still heal. So, while the subclass could be boring mechanically, you’ll still have many reasons to play it. We’ve put together the entire LIfe Cleric 5E Guide to hide every aspect of this domain. Don your healer’s garb and let’s inspect what a Life Cleric can really do!
Mechanically, the Healer cleric may be a natural pick for any support. It offers tons of additional efficiency for its spells and ways to save lots of spell slots through domain abilities alone. The domain list is about what one would expect from a Life cleric, making it naturally good at preventing or restoring the damage.
Cure Wounds and Mass Cure Wounds are kinda like your bread and butter. Cure Wounds is that the Cleric’s most consistent healing move, and it easily makes any Good Cleric’s spell list by default. Mass Cure Wounds don’t normally make it, but healing en bloc is often important, and this archetype helps lower health a lot. Lesser Restoration also falls into this category; it’s a very good idea for support to own it. These are often amplified with Beacon of Hope, a degree spell that maximizes your healing rolls.
- Always have certain thematic spells prepared
- Gain proficiency in heavy armor
- Restore more hit points than normal whenever you cast a healing spell
- Channel your god’s divine power to revive an outsized number of hit points
- Heal yourself slightly whenever you cast a healing spell
- Deal extra damage together with your weapon attacks
- Maximize your healing spells and features
Simply put, clerics of the Life domain are unrivaled masters of healing. during this niche, they reign supreme—and what a niche it is! There are some ways to get over damage in D&D, but if you would like healing within the midst of battle, there’s nobody better than a Life cleric. Grave clerics could also be masters of healing from unconsciousness, but there’s something to be said for preventative medicine.