Longship 5e (5th Edition) Vehicles in D&D

Longships are vessels that depend on a rowing crew and sails to go throughout the sea. These ships are generally used to lift troopers into combat. The measurement of a longship makes it handy for troops to get on and off quickly, making it the best ship for shock strikes.

Check alsoGalley 5e


Longship 5e

Longship vechicle 5e

  • Creature Capacity: 40 crew, 100 passengers
  • Cargo Capacity: 10 tons
  • Travel Pace: 5 miles per hour (120 miles per day)

20 (+5)

6 (-2)
17 (+3)000

Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious.

Basic Information

AliasesDragon ship
TypeSailing ship, Spelljammer
Built byHumans
Used By Humans


Tonnage4 tons
Sailing: 40/200
Spelljammer: 12/4
1 heavy ballista, or
1 heavy catapult, or
1 heavy jettison
Cargo tonnage
Sailing: 10‒50 tons (9.1‒45 t)
Spelljammer: 2 tons (1.8 t)
Keel length
70‒75 ft (21‒23 m)
Beam width
15‒20 ft (4.6‒6.1 m)

A longship has the following features:

  • Light. Hanging lanterns forged vivid mild over the deck.
  • Rigging. Rigging on the ship can be climbed barring a capacity check.
  • Rudder. The ship is instructed by using a rudder manager on the aft of the deck.
  • Sails. The longship has one 20-foot-tall mast with sails that can be used to sail the ship.

The deck of the longship has the following features:

  • Oars. Sixteen benches are constructed in to the deck, each with a 15-foot-long oar. When the ship is rowed, crew contributors take a seat on these benches to work the oars. Five spare oars grasp on the walls.
  • Railing. The deck has a 3-foot-high rail included in wood shields around its perimeter that give 1/2 cowl for Medium creatures and three-quarters cowl for Small creatures in the back of it.


  • Move: The longship can use its helm to move with its oars or sails.


  • Armor Class: 15
  • Hit Points: 300 (damage threshold 15)

Control: Helm

  • Armor Class: 16
  • Hit Points: 50

Movement: Oars

  • Armor Class: 12
  • Hit Points 100; -5 ft. speed per 25 damage taken
  • Speed (water): 20 ft. (requires at least 20 crew)

Movement: Sails

  • Armor Class 12
  • Hit Points 100; -10 ft. speed per 25 damage taken
  • Speed (water) 45 ft.; 15 ft. while sailing into the wind; 60 ft. while sailing with the wind

Longships had been successful in the open seas. Their open, aphract , relatively mild hulls have been constructed with overlapping planks held collectively with the aid of rivets. This variety of hull allowed the ship to sail over the waves, as a substitute for having to force its way thru them, however was once in the chance of being swamped through excessive seas. Its small measurement allowed it to additionally enter rivers or land without delay on beaches.

Leave a Comment