You touch one to 3 pebbles and imbue them with magic. You or some other person can make a ranged spell attack with one among the pebbles by throwing it or hurling it with a sling. If thrown, it’s a variety of 60 feet. If somebody else attacks with the pebble, that attacker adds your spellcasting ability modifier, not the attacker’s, to the attack roll. On a hit, the target takes bludgeoning damage adequate to 1d6 + your spellcasting ability modifier. Hit or miss, the spell then ends on the stone. If you cast this spell again, the spell ends early any pebbles still suffering from it.
First, it does d6 bludgeoning damage from the spell + your spellcasting ability modifier and nothing else. The d4 damage from a sling not applies and neither does the thrower/slinger’s strength or dexterity ability modifier. If it doesn’t add up, put a literal pebble during a sling, and sling it. Sling stones need to have a particular weight so as to be effective, so, during this case, the damage is from the spell.
Magic Stone 5e
- Casting Time: 1 bonus action
- Range: Touch
- Components: V, S
- Duration: 1 minute
This leads into the second point, it’s the spell doing the damage, not the pebble. this is often an honest thing. It means you’ll make 3 temporarily magic weapons and hand them bent your friends who don’t have anything that affects enemies who are resistant to non-magical weapons.
You transmute as many as three pebbles, which may be no larger than sling bullets, in order that they strike with great force when thrown or slung. If hurled, they need a variety increment of 20 feet. If slung, treat them as sling bullets (range increment 50 feet). The spell gives them a +1 enhancement bonus on attack and damage rolls. The user of the stones makes a standard ranged attack. Each stone that hits deals 1d6+1 points of injury (including the spell’s enhancement bonus), or 2d6+2 points against the undead.
It’s quite about power/utility trade-off. the large utility that magic stone gets you is that you simply can give that rock to anyone and they’ll make a ranged spell attack even as you’d (which means possibly using your higher ability score bonus or more rarely proficiency bonus). The d6 damage is that the trade-off for that – in order that another character still features a good reason to NOT use your stones whenever they need to form a ranged attack (because their STR-based or DEX-based weapon deals more damage, or their cantrips produce other effects the like).
Raise the damage, which calculation will change – the best use of the spell might grow to “give this to our STR-focused tank who can’t make a ranged attack to save lots of his life, and now he can.” which does not seem to be the intent of the cantrip. The stone also works in situations where spells don’t (such as during a zone of silence or when restrained or…).
Player choosing magic stone wants it for the flavor, which is great, but I do not want him to suck for it. His plan never involves him gaining an additional attack. supported this convo, I’m thinking that magic stone would work just fine for him if its damage did rescale with level, the trade-off being that he could only enchant one such stone at a time.