Magic Weapon 5e is a 2nd-level spell in 5e that imbues a non-magical weapon with magical energy, allowing it to overcome damage resistance and deal extra damage to certain creatures. When cast, the spell creates a magical aura around the weapon, making it glow and giving it a +1 bonus to attack and damage rolls. The spell lasts for up to one hour and can be used on any weapon that is not already magical.
The magic of Dungeons & Dragons consists of the spells and magic systems utilized in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games and remains the most popular tabletop version. Many of the first concepts became widely utilized in the role-playing community across many various fictional worlds, also across all manner of popular media including books, board games, video games, and films. From crafting fearsome weapons to brewing life-saving potions, creating magic items in your Dungeons and Dragons campaign may be a gratifying pastime and exciting yet rarely used aspect of the game.
One of the benefits of Magic Weapon is that it allows characters without magical weapons to better face certain enemies, such as those with resistance to non-magical attacks. Additionally, the extra damage from the spell can be useful against creatures vulnerable to certain types of damage.
It’s worth noting that the spell’s effect is not limited to melee weapons. Ranged weapons such as bows or crossbows can also benefit from Magic Weapon, making it a versatile spell for characters of all classes.
Magic Weapon is a useful spell for characters who rely on non-magical weapons and want to improve their combat effectiveness. It’s also a great option for characters who want to conserve magical resources by not having to rely on actual magical weapons.
Magic Weapon 5e – Tips and Strategies for Using the Spell
- Level: Blg 1, Clr 1, Pal 1, Sor/Wiz 1, War 1
- Components: V, S, DF
- Casting time: 1 standard action
- Range: Touch
- Target: Weapon touched
- Duration: 1 min./level
- Saving Throw: Will negates (harmless, object)
- Spell Resistance: Yes (harmless, object)
In this article, we’ll explore official rules and non-canonical ideas for crafting magic items, weapons, and potions. We’ll also provide a table of examples at the top of the article of crafting requirements for homebrew magic items to players and Dungeon Masters alike.
Magic weapons have enhancement bonuses starting from +1 to +5. They apply these bonuses to both attack and damage rolls when utilized in combat. All magic weapons also are masterwork weapons, but their masterwork bonus on attack rolls doesn’t stack with their enhancement bonus on attack rolls.
In addition to an enhancement bonus, weapons may have special abilities. Special abilities count as additional bonuses for determining the market price of the item but don’t modify attack or damage bonuses (except where specifically noted). One weapon cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) above +10. A weapon with a special ability must have a minimum of a +1 enhancement bonus.
A weapon or a sort of ammunition could also be made from an unusual material. Roll d%: 01-95 indicates that the item is of a typical sort, and 96-100 indicates that it’s made from special material.
Caster Level for Weapons
The caster level of a weapon with a special ability is given within the item description. For an item with only an enhancement bonus and no other abilities, the caster level is 3 times the enhancement bonus. If an item has both an enhancement bonus and a special ability, the upper of the 2 caster-level requirements must be met.
Additional Damage Dice
Some magic weapons deal with additional dice of injury. Unlike other modifiers to wreck, additional dice of injury aren’t multiplied when the attacker scores a critical hit.
Ranged Weapons and Ammunition
The enhancement bonus from a ranged weapon doesn’t stack with the enhancement bonus from ammunition. Only the upper of the 2 enhancement bonuses apply.
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon with the aim of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it’s going to already have).
Magic Ammunition and Breakage
When a magic arrow, crossbow bolt, shuriken, or sling bullet misses its target, there’s a 50% chance it breaks or otherwise is rendered useless. A magic arrow, bolt, bullet, or shuriken that hits is destroyed. Weapons are available in two basic categories: melee and ranged. a number of the weapons listed as melee weapons also can be used as ranged weapons. during this case, their enhancement bonus applies to either sort of attack.
FAQs
here are some frequently asked questions about the Magic Weapon spell in 5e, along with their answers:
Q: Can a Magic Weapon be used on a magical weapon?
A: No, Magic Weapon can only be used on non-magical weapons.
Q: Does the bonus to attack and damage rolls stack with other magical bonuses?
A: No, the bonus provided by Magic Weapon does not stack with other magical bonuses to attack and damage rolls.
Q: Can Magic Weapon be used on ammunition, such as arrows or bolts?
A: No, Magic Weapon can only be used on weapons, not ammunition.
Q: Can the spell be cast on a specific type of weapon, such as a sword or a crossbow?
A: No, the spell can be used on any non-magical weapon, regardless of its type.
Q: Does the extra damage from Magic Weapon work against all creatures?
A: No, the extra damage only applies to creatures that are vulnerable to the weapon’s damage type, such as a creature vulnerable to cold damage when a weapon is imbued with the cold damage type.
Q: Does the spell last for the duration of combat or for a set amount of attacks?
A: The spell lasts for up to one hour or until the weapon is no longer in the caster’s possession.
Q: Can Magic Weapon be dispelled or removed by another spell?
A: Yes, the spell can be dispelled by a spell such as Dispel Magic or removed by an effect that removes magical effects.
Q: Can Magic Weapon be used on a shield or other defensive equipment?
A: No, Magic Weapon can only be used on weapons, not on shields or other defensive equipment.