Marilith 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 18 (Natural Armor)
  • Hit Points: 189 (18d10 + 90)
  • Speed: 40 ft.

  • Saving Throws: STR +9, CON +10, WIS +8, CHA +10
  • Damage Resistances: Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
  • Damage Immunities: Poison
  • Condition Immunities: Poisoned
  • Senses: Truesight 120 ft., Passive Perception 13
  • Languages: Abyssal, Telepathy 120 ft.
  • Challenge: 16 (15,000 XP)
  • Proficiency Bonus: +5

Actions

  • Multiattack. The marilith makes seven attacks: six with its longswords and one with its tail.
  • Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
  • Teleport. The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

 

STRDEXCONINTWISCHA
18 (+4)
20 (+5)
20 (+5)
18 (+4)
16 (+3)
20 (+5)

Attributes

AC18 (Natural Armor)
AlignmentChaotic Evil
CHA20
CON20
Challenge Rating16
Condition ImmunitiesPoisoned
DEX20
HP189 (18d10+90)
INT18
ImmunitiesPoison
LanguagesAbyssal, Telepathy 120 Ft.
Passive Perception13
ResistancesCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Roll 0Longsword 1d20 + 9 2d8+4
Roll 1Tail 1d20 + 9 2d10+4
STR18
Saving ThrowsStr +9, Con +10, Wis +8, Cha +10
SensesTruesight 120 Ft.
SizeLarge
Speed40 ft.
Typefiend (demon)
WIS16

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