Meld Into Stone: Here you’ve got to step into either a stone object or surface large enough for fully containing your body, melding yourself, and every one the equipment which you carry with the stone for the actual duration. By using your movement you’ll step into the stone to some extent where you’ll touch. Detectable by nonmagical senses nothing of your presence will remain visible.
Meld Into Stone 5e (5th Edition)
- Level: 3
- Casting time: 1 Action
- Components: V, S
- Range(area): Touch
- Attack(save): None
- Damage(effect): Movement
- School: Transformation
- Duration: 8 Hours
Whenever you merged with the stone, you’ll not see what is going to occur outside of it. Any wisdom or perception can check you create to listen to its outside sounds which are made with an obstacle. you’ll remain conscious of the passage of the time and it can cast spells on yourself while it had been merged within the stone. You’ll also use your movement to go away that stone where ever you entered it which can end the Meld into Stone 5e spell. Otherwise, you’ll not move.
when the stone’s complete destruction or transmutation into the various substance will expel you and it’ll deal 50 bludgeoning damage to you. If it expelled then you’ll fall prone in an unoccupied space that’s closest wherever that you simply have entered first.
Check also: Druid Spells 5e
There are some FAQ
Q1: Can the Meld into Stone spell be sewed someone else?
Ans: No. Meld into stone targets the stone and allows the caster to meld into it.
Q2: What happens to the caster of the Meld into Stone spell when the spell ends naturally?
RAW isn’t clear, but you ought to be expelled.
Q3: Meld into Stone would fail if you’ve got living spell components in my pouch?
Using RAW then no, your druizard is unable to meld into stone.