Mending 5e spell repairs one break or tears in an object you touch, like a broken chain link, two halves of a broken key, a torn clack, or a leaking wineskin. As long because the break or tear is not any larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage. Mending wouldn’t remove the penalties that come from corrosion. These represent fatigue and weakening of the thing, not a chance or tear.
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Contents
Mending 5e (5th Edition)
- Level: Cantrip
- Casting time: 1 Minute
- Components: V, S, M*
- Range(area): Touch
- Attack(save): None
- Damage(effect): Utility
- School: Transmutation
- Duration: Instantaneous
This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object. DM would probably be within his right to gauge that the damage of a little object broken into many pieces is simply too damaged for the spell to figure.
FAQ For Mending 5e
Q1: What are the limits of the spell Mending?
A: The only limitations mentioned in the spell description are:
- that the damage must be an opportunity or tear
- the damage can’t be any larger than 1 foot in any dimension
- the spell cannot restore lost magical properties
Q2: Can mending be wont to repair a ship?
A: You’ll repair a broken plank or a stripped screw. Though if you were DMing would let my casters use it sort of a ritual and repair larger sections.
Q3. Can the cantrip mending affix any surface to the other surface in D&D 5E?
A: No, mending repairs broken things, it doesn’t leave the molding of two things that were never connected within the first place. You’ll make a glue spell, but mending cannot do this.
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