- Armor Class: 13 (Natural Armor)
- Hit Points: 45 (6d10 + 12)
- Speed: 10 ft., swim 40 ft.
- Senses: Darkvision 60 ft., Passive Perception 10
- Languages: Abyssal, Aquan
- Challenge: 2 (450 XP)
- Proficiency Bonus: +2
Contents
Actions
- Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Attributes
AC | 13 (Natural Armor) |
Alignment | Chaotic Evil |
CHA | 9 |
CON | 15 |
Challenge Rating | 2 |
DEX | 10 |
HP | 45 (6d10+12) |
INT | 8 |
Languages | Abyssal, Aquan |
Passive Perception | 10 |
Roll 0 | Bite 1d20 + 6 1d8+4 |
Roll 1 | Claws 1d20 + 6 2d4+4 |
Roll 2 | Harpoon 1d20 + 6 2d6+4 |
STR | 18 |
Senses | Darkvision 60 Ft. |
Size | Large |
Speed | 10 ft., swim 40 ft. |
Type | monstrosity |
WIS | 10 |
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