Merrow 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 13 (Natural Armor)
  • Hit Points: 45 (6d10 + 12)
  • Speed: 10 ft., swim 40 ft.

  • Senses: Darkvision 60 ft., Passive Perception 10
  • Languages: Abyssal, Aquan
  • Challenge: 2 (450 XP)
  • Proficiency Bonus: +2

Actions

  • Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
  • Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.

STRDEXCONINTWISCHA
18 (+4)
10 (+0)
15 (+2)
8 (-1)
10 (+0)
9 (-1)

Attributes

AC13 (Natural Armor)
AlignmentChaotic Evil
CHA9
CON15
Challenge Rating2
DEX10
HP45 (6d10+12)
INT8
LanguagesAbyssal, Aquan
Passive Perception10
Roll 0Bite 1d20 + 6 1d8+4
Roll 1Claws 1d20 + 6 2d4+4
Roll 2Harpoon 1d20 + 6 2d6+4
STR18
SensesDarkvision 60 Ft.
SizeLarge
Speed10 ft., swim 40 ft.
Typemonstrosity
WIS10

 

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