- Armor Class: 13 (Natural Armor)
- Hit Points: 45 (6d10 + 12)
- Speed: 10 ft., swim 40 ft.
- Senses: Darkvision 60 ft., Passive Perception 10
- Languages: Abyssal, Aquan
- Challenge: 2 (450 XP)
- Proficiency Bonus: +2
Actions
- Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target.
| STR | DEX | CON | INT | WIS | CHA |
| 18 (+4) | 10 (+0) | 15 (+2) | 8 (-1) | 10 (+0) | 9 (-1) |
Attributes
| AC | 13 (Natural Armor) |
| Alignment | Chaotic Evil |
| CHA | 9 |
| CON | 15 |
| Challenge Rating | 2 |
| DEX | 10 |
| HP | 45 (6d10+12) |
| INT | 8 |
| Languages | Abyssal, Aquan |
| Passive Perception | 10 |
| Roll 0 | Bite 1d20 + 6 1d8+4 |
| Roll 1 | Claws 1d20 + 6 2d4+4 |
| Roll 2 | Harpoon 1d20 + 6 2d6+4 |
| STR | 18 |
| Senses | Darkvision 60 Ft. |
| Size | Large |
| Speed | 10 ft., swim 40 ft. |
| Type | monstrosity |
| WIS | 10 |