Mind flayers were humanoid in appearance but with an octopus-like, ridged head with four tentacles surrounding a lamprey-like mouth. They were warm-blooded amphibians, Whose blood had a silvery-white color.
Their hands had long, reddish fingers and lacked the index, and their feet were two-toed and webbed. Mind flayer eyes were extremely sensitive to bright light, and that they considered it painful, a characteristic that some githyanki scholars attributed to the very fact that their alien anatomy focused light in a strange way. Their vision was also more sensitive to the popularity of geometric patterns than that of other humanoids.
Mind flayers that were healthy from brain-rich diets excreted a sort of slimy mucous substance that coated their mauve skins.
Mind Flayer 5e
- Hit Points: 71
- Challenge: 8 (3,900 xp)
- Features:Magic Resistance,Innate Spellcasting (Psionics)
- Actions:Tentalces,Extract Brain,Mind Blast
Mind flayers were tyrants, slavers, and planar voyagers. They viewed themselves as masterminds, controlling, harvesting, and twisting the potential of other creatures to further their evil and far-reaching goals. Although they cooperated to realize a goal, they might back out at the first sign that something wasn’t profitable to their self-serving interests.
Mind Flayers are naturally not all right built physically, and in and of itself rely instead on mind effecting spells, mental powers, and psionics in D&D 5e.
Emotionally, a mind flayer appeared detached and calm, showing no signs of passion or loss of control. However, sometimes they showed great bouts of anger, which were difficult to spot as true emotions or mere display. The mind flayer mind knew only negative emotions, only finding fulfillment within the angry and sadistic act of consuming a brain. The closest to happiness any mind flayer could know was in its pride and in satisfying its curiosity.
Mind flayers constantly experimented with transforming other creatures and implanting their tadpoles into different races, producing an outsized sort of thralls.
For those unaware, Mind Flayers were originally seen during a Dungeons and Dragons’ first edition newsletter, where they were described as “a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey.” Since that beginning, the Mind Flayer has appeared in every edition of D&D and is definitely one among the most iconic creatures of the franchise. The term Illithid refers to what these creatures call themselves in their native tongue, essentially meaning Mind Flayer.
Of note is that the Mind Flayer’s mind blast ability, which enables it to stun all creatures during a cone, leaving the targets defenseless to the Mind Flayer’s probing. Those with weak wills and low wisdom stats would have best to avoid Mind Flayers in the least costs, as once one fails this saving throw, there’s not much which will be done to save lots of them bar killing the Mind Flayer before it’s ready to reach the target.
Mind Flayers are a harrowing, mysterious, and powerful race of beings that certainly shouldn’t be trifled with. If not for his or her distaste for working with others and therefore the priority they place on self-reliance, they might pose a true threat to the overworld. For the most part, though, they continue the shadows of the Underdark in solidarity, seeking their next victim and acquiring knowledge slowly over time. The influence of Mind Flayers began with D&D but has reached far beyond, even into other realms of popular culture. One example of this may be the Mind Flayer from Stranger Things.