- Armor Class: 12 (Natural Armor)
- Hit Points: 67 (9d10 + 18)
- Speed :40 ft.
- Damage Vulnerabilities: Bludgeoning
- Damage Immunities: Poison
- Condition Immunities: Exhaustion, Poisoned
- Senses: Darkvision 60 ft., Passive Perception 9
- Languages: Understands Abyssal but can’t speak it
- Challenge: 2 (450 XP)
- Proficiency Bonus: +2
Contents
Actions
- Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 11 (+0) | 15 (+2) | 6 (-2) | 8 (-1) | 5 (-3) |
Attributes
AC | 12 (Natural Armor) |
Alignment | Lawful Evil |
CHA | 5 |
CON | 15 |
Challenge Rating | 2 |
Condition Immunities | Exhaustion, Poisoned |
DEX | 11 |
HP | 67 (9d10+18) |
INT | 6 |
Immunities | Poison |
Languages | Understands Abyssal But Can’t Speak |
Passive Perception | 9 |
Roll 0 | Greataxe 1d20 + 6 2d12+4 |
Roll 1 | Gore 1d20 + 6 2d8+4 |
STR | 18 |
Senses | Darkvision 60 Ft. |
Size | Large |
Speed | 40 ft. |
Type | undead |
Vulnerabilities | Bludgeoning |
WIS | 8 |