In the Forgotten Realms, you’re going to have a lot of bother justifying a minotaur personality as their nearly universally evil monsters here. Minotaurs love to prey upon the flesh of different humanoids, pray to evil gods and are typically killed on sight. Very not often minotaurs right here get alongside with different humanoids, however typically solely in the potential to prey on but different humanoids.
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They can come to be mercenaries, pirates, or can be virtually directed to assault the opposing pressure in trade for guarantees of riches and sparkling humanoid meat. Here, they lack lots of a unified culture and are solely hardly ever extra than a smart and hungry beast.
Minotaurs are extensively popular in Ravnica, their brute power and tactical foxy are of first-rate use to too many guilds. Minotaurs right here are united by means of ancestral history, legends of extremely good minotaur heroes that have been accelerated to the fame of gods in minotaur eyes. Each minotaur is descended from one of these heroes, and which “line” they descend from frequently affects what guild they belong to. The most frequent is the Ordruun line, a hero stated to have taught all minotaurs the artwork of war. There’s additionally the Kharran line that frequently stays inside the Gruul Scab clan and the Drendaa line which is normally scattered amongst different Gruul Clans. The final distinguished line is the Tazgral, which is commonly divided amongst the Boros, the Gruul, and the Rakdos.
- Armor Class: 14 (Natural Armor)
- Hit Points: 76 (9d10 + 27)
- Speed: 40 ft.
Skills: Perception +7
Senses: Darkvision 60 ft., Passive Perception 17
Challenge: 3 (700 XP)
The minotaurs of Theros come in two primary flavors: the savage monsters that feud over the badlands of Phoberos, and these “civilized” minotaurs that have banded collectively in the metropolis of Skophos.
The minotaurs that inhabit Phoberos aren’t that exceptional from the minotaurs in the forgotten realms. They’re huge, hungry, and equipped to devour the flesh of these that dare enter their territory. They’re now not senseless however, they stay to carry honor and glory to their god Mogis, the god of slaughter. Though that’s a small relief to the terrible vacationers they pick out from their teeth.
- Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Skophos is a literal maze, the partitions of which are crammed with the properties and temples of the first minotaur polis. Carvings of historic minotaur heroes line the excessive canyon walls. Here the savage predation of the minotaurs in the ashlands is changed with the electricity of palms and the regulation of tyrants.
Great glowing temples to Mogis dot the labyrinth, even though all the gods amongst the pantheon are diagnosed here. Erebos, Purphoros, Keranos, and a primal structure of Karametra that nonetheless requires spilled blood to make certain the harvest characteristic prominently alongside Mogis. There is even a small temple to Ephara, the place minotaur philosophers preach for regulation and order over the power of tyrants so that the minotaur human beings might also prosper.
Whatever a minotaur believes, they accept it as true with it passionately. Most minotaurs are genuinely pretty gradual to anger, however, when in reality enraged that innate minotaur ardour drives them forward. Everything a minotaur does they do so with ardour and zeal, no half of measures. They love their friends, they love life, and they agree within their deities.