Mirage Arcane 5e (5th edition)

Mirage Arcane: You make terrain in a section up to 1-mile square look, sound, smell, and even desire another kind of terrain. The terrain’s general shape remains a similar, however. Open fields or a road might be made to resemble a swamp, hill, crevasse, or another difficult or impassable terrain. A pond is often made to look sort of a grassy meadow, a precipice sort of a gentle slope, or a rock-strewn gully sort of a wide and smooth road.

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Mirage Arcane 5e

  • Level: 7 (Illusion)
  • Casting time: 10 Minutes
  • Components: V, S
  • Range(area): Sight
  • Attack(save): None
  • Damage(effect): Control
  • School: Illusion
  • Duration: 10 Days

Similarly, you’ll alter the looks of structures, or add them where none are present. The spell doesn’t disguise, conceal, or add creatures.

The illusion includes audible, visual, tactile, and olfactory elements, so it can turn the clear ground into difficult terrain (or vice versa) or otherwise impede movement through the world. Any piece of the illusory terrain (such as a rock or stick) that’s far away from the spell’s area disappears immediately.

Through the illusion, the creatures can see true sight until they get the terrain’s true form. Nevertheless, all other elements of the illusion remain; the creature can interact physically with the illusion whenever the creature was awake to the illusion’s presence.

There are some FAQ’s

Q1: Does Mirage Arcane spell permit anybody to peer the whole lot and permit the (real) sunshine in?

Ans: NO, however, it relies upon in your global placing. There is a particular hazard of this approach being over-used and abused in destiny sessions.

Q2: What are the vertical limits of Mirage Arcane?

Ans: This is basically a DM call, however, right here are a few minds to assist adjudicate this primarily based totally on RAW and respectable rulings.

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