Mislead 5e Spell in D&D

You can use your motion to pass you’re illusory double up to twice your pace and make it gesture, speak, and behave in something way you choose.

  • Level: 5
  • Casting time: 1 Action
  • Components: S
  • Range(area): Self
  • Attack(save): None
  • Damage(effect): Deception
  • School: Illusion
  • Duration: Concentration, up to 1 hour

You come to be invisible at the equal time that an illusory double of you seems the place you are standing. The double lasts for the duration, however, the invisibility ends if you assault or forged a spell.

You can see via its eyes and hear via its ears as if you had been positioned the place it is. On every one of your turns as a bonus action, you can change from the use of its senses to the use of your own, or lower back again. While you are the use of its senses, you are blinded and deafened in regard to your very own surroundings.


  • How deceptive is Mislead?

Basically, illusions are no longer actual and consequently have no weight, they will no longer go away footprints and they cannot bodily react.

  • Is the illusory double created by using the Mislead spell tangible?

Illusion spells are now not tangible in general.

  • Can a Bard use the double created by means of Mislead to perform?

It’s ambiguous but would err on the aspect of yes.

  • Can the illusory copies from Mislead go via walls?

Mislead’s invisibility ends if the push is tried actual plane

Leave a Comment