|Casting Time||1 action|
|Components||V S M|
|Duration||Up to 1 minute|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d10|
|Material||Several seeds of any moonseed plant and a piece of opalescent feldspar|
|Target||A 5-foot-radius, 40-foot-high cylinder centered on a point within range|
In a 5foot radius and 40-foot high cylinder centered a silvery beam of pale light will shine down in it within a variety and therefore the dim light also will fill the cylinder until the spell ends. The creature must make a Constitution saving throw when it enters the spell’s area for the primary time or it’s starting its turn there. The searing pain will come when it’s engulfed in ghostly flame. It takes the damages on a successful one and on failed save like half the maximum amount of damage and 2d10 radiant damage respectively.
With a drawback, a shape changer will make a saving throw. Whenever it’s getting fail then it instantly reverts to its original form and it can’t assume a special form until it leaves the spell’s light. After casting the Moonbeam 5e spell you’ll use an action on each of your turns and this action will move the beam up to 60 feet in any direction.
By using Moonbeam 5e spell slot of 3rd level or higher you’ll cast this spell and therefore the damage will increase by 1d10 for every and each slot for above the second level.
Check also: Lesser Restoration 5e (5th Edition)
There are some FAQ
Q1: How would two moonbeams on an outsized creature add DND 5E?
Ans: The spells do AOE damage. Touching any or all parts of the AOE doesn’t increase damage to the creature, it simply must be touching any part of the effect to be affected once.
Q2: If two Moonbeam spells are placed on an outsized creature, does it take damage from both beams on its turn in D&D 5E?
Ans: No; the consequences of an equivalent spell cast twice or more times (even by additional casters) don’t stack.
Check also: Locate Object 5e (5th Edition)