Oath of Conquest Paladin 5e Guide: Blood and Steel

In fantasy role-playing games, an oath of conquest is a type of oath that is sworn by a paladin who has chosen opportunistic greed or violent conquest as their code. Oath of Conquest Paladins are usually evil in alignment and are not bound to any particular deity. Oath of Conquest Paladins in 5e is pretty much the same as they are in Pathfinder. There are two new class features; one that replaces Lay on Hands and one that replaces Turn Undead.


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Oath Of Conquest 5e


The one that replaces Lay on Hands involves the use of their Oath spell. They lose their Lay on Hands ability but gain a bonus to any damage rolls during their turn due to the Oath spell + damage bonus from using the Oath spell. The other change involves taking a move action to enter another creature’s square to initiate an attack against that enemy as opposed to a standard action.


What is an oath of conquest 5e? 


Oath of Conquest is a legacy class from the 2E version of D&D. A paladin who vows to conquer evil and become the greatest heroic champion in all of existence, or at least in their chosen realm. The paladin’s Code forces them to learn and practice martial arts, smithing, fencing, and healing, and they spend their lives perfecting these skills as they begin their training as a paladin. Worse yet they suddenly find themselves on the side of evil and have no idea why. It probably has something to do with being on a quest along with an angel (or some other divine being), but that is all just rumors nobody knows for sure.


The Oath of Conquest Paladin levels up as follows


Paladins of this oath are dedicated to one thing above all else—conquest. If forced into combat against evil foes, they fight with ferocious resolve and bring down their enemies with well-aimed blows. oath of conquest 5e A paladin of this oath is a bloody-minded warrior, infamous as a wielder of edged weapons and skilled in the art and craft of arms.

1st-level Warrior: You gain a +1 bonus to attack rolls and have a +1 to damage rolls for every level you have attained.

2nd-level Paladin: add your constitution modifier to your AC, plus an additional +2 to attack rolls and damage rolls at the 4th level and every 4 levels thereafter (to a maximum of +8 at the 19th level).

3rd-level Paladin: add your constitution modifier to resistances, plus an additional +2 to attack rolls and damage rolls at the 10th level and every 6 levels thereafter (to a maximum of +8 at the 19th level).

4th-level Paladin: add your wisdom modifier to damage rolls, plus an additional +2 to attack rolls and damage rolls at 10th level and every 5 levels thereafter (to a maximum of +8 at 19th level).

5th-level Paladin: you gain optimum accuracy, increasing your critical threat range from 19–20 to 18–20. You also gain the ability to ignore concealment (such as fog or smoke) when making attacks with weapons utilizing the dueling fighting style. At 16th level, while your armor is worn, you are considered proficient in wearing it.

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