Paladin Spells 5e (5th Edition) in D&D

There are 5 Levels available for Paladin Spells 5e (5th Edition) for Dungeons and dragons. you can know each and every spell detail from the following sheet.

Paladin Spells 5e for D&D

Check also: Druid Spells 5e

Level 1

Spell NameSchoolCasting TimeRangeDurationComponents
BlessEnchantment1 Action30 feetConcentration, up to 1 minuteV, S, M
CeremonyEvocation1 Action RTouchInstantaneousV, S, M
CommandEnchantment1 Action60 feet1 roundV
Compelled DuelEnchantment1 Bonus Action30 feetConcentration, up to 1 minuteV
Cure WoundsEvocation1 ActionTouchInstantaneousV, S
Detect Evil and GoodDivination1 ActionSelfConcentration, up to 10 minutesV, S
Detect MagicDivination1 Action RSelfConcentration, up to 10 minutesV, S
Detect Poison and DiseaseDivination1 ActionSelfConcentration, up to 10 minutesV, S, M
Divine FavorEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV, S
HeroismEnchantment1 ActionTouchConcentration, up to 1 minuteV, S
Protection from Evil and GoodAbjuration1 ActionTouchConcentration, up to 10 minutesV, S, M
Purify Food and DrinkTransmutation1 Action R10 feetInstantaneousV, S
Searing SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV
Shield of FaithAbjuration1 Bonus Action60 feetConcentration, up to 1 minuteV, S, M
Thunderous SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV
Wrathful SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV

Level 2

Spell NameSchoolCasting TimeRangeDurationComponents
AidAbjuration1 Action30 Feet8 hoursV, S, M
Branding SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV
Find SteedConjuration10 Minutes30 feetInstantaneousV, S
Find Vehicle (UA)Conjuration T10 Minutes30 feet8 hoursV, S
Gentle ReposeNecromancy1 Action RTouch10 daysV, S, M
Lesser RestorationAbjuration1 ActionTouchInstantaneousV, S
Locate ObjectDivination1 ActionSelfConcentration, up to 10 minutesV, S, M
Magic WeaponTransmutation1 Bonus ActionTouchConcentration, up to 1 hourV, S
Prayer of HealingEvocation10 MinutesTouchInstantaneousV
Protection from PoisonAbjuration1 ActionTouch1 hourV, S
Warding BondAbjuration1 ActionTouch1 hourV, S, M
Zone of TruthEnchantment1 Action60 feet10 minutesV, S

Level 3

Spell NameSchoolCasting TimeRangeDurationComponents
Aura of VitalityEvocation1 ActionSelf (30-foot radius)Concentration, up to 1 minuteV
Blinding SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV
Create Food and WaterConjuration1 Action30 feetInstantaneousV, S
Crusader's MantleEvocation1 ActionSelfConcentration, up to 1 minuteV
DaylightEvocation1 Action60 feet1 hourV, S
Dispel MagicAbjuration1 Action120 feetInstantaneousV, S
Elemental WeaponTransmutation1 ActionTouchConcentration, up to 1 hourV, S
Magic CircleAbjuration1 Minute10 feet1 hourV, S, M
Remove CurseAbjuration1 ActionTouchInstantaneousV, S
RevivifyNecromancy1 ActionTouchInstantaneousV, S, M
Spirit ShroudNecromancy1 Bonus ActionSelfConcentration, up to 1 minuteV, S

Level 4

Spell NameSchoolCasting TimeRangeDurationComponents
Aura of LifeAbjuration1 ActionSelf (30-foot radius)Concentration, up to 10 minutesV
Aura of PurityAbjuration1 ActionSelf (30-foot radius)Concentration, up to 10 minutesV
BanishmentAbjuration1 Action60 feetConcentration, up to 1 minutesV, S, M
Death WardAbjuration1 ActionTouch8 hoursV, S
Find Greater SteedConjuration10 Minutes30 feetInstantaneousV, S
Locate CreatureDivination1 ActionSelfConcentration, up to 1 hourV, S, M
Staggering SmiteEvocation1 Bonus ActionSelfConcentration, up to 1 minuteV

Level 5

Spell NameSchoolCasting TimeRangeDurationComponents
Banishing SmiteAbjuration1 Bonus ActionSelfConcentration, up to 1 minuteV
Circle of PowerAbjuration1 ActionSelf (30-foot radius)Concentration, up to 10 minutesV
Destructive WaveEvocation1 ActionSelf (30-foot radius)InstantaneousV
Dispel Evil and GoodAbjuration1 ActionSelfConcentration, up to 1 minuteV, S, M
GeasEnchantment1 Minute60 feet30 daysV
Holy WeaponEvocation1 Bonus ActionTouchConcentration, up to 1 hourV, S
Raise DeadNecromancy1 ActionTouchInstantaneousV, S, M
Summon CelestialConjuration1 Action90 feetConcentration, up to 1 hourV, S, M

FAQ’s

Q1.What is a paladin spell in 5e?

In the Dungeons & Dragons game, the most fantasy role-playing is about the character and the classes in edition with the standard playable in most of the editions.  This is actually a holy knight, crusading which is a name of god and order. This spell is also called a divine spell caster. The supporting options, healing, primarily buffs that have the Cleric’s spell to borrow is called a Paladin spell in 5e. This is a powerful, compelled Duel one to fine steed.

Q2.How this paladin does spell work?

It works according to the fighters first and casters in second place. They are the ones who cast this spell starting at a second level. They can prepare a number of spells that are equal to the charisma modifier in the 3rd priority of having amazing rolls in the paladin level. It also works according to the minimum of one spell from the paladin table that gets more of the slots to work along with the game in casting the spells. It might have a level from the spell slots to show the modifier in half level. 

Q3.How does magic work for paladins?

The ability to provide the spell on preparing the second on the starting towards the 2nd level. They have got a small number of spells to make the healing spell should be a priority on having 1st level. It makes the hand able to provide the close pool on healing from the precious way to make the modifier from the deal that has the additional damage system. It also requires the combat melee to target on the prone from the concentrating to bring the spells at some time. 

Q4.Do paladins pick their spells?

Like sorcerers or warlocks, the paladins do not pick up their own spells. Enough high level was the great factor on the using the spell t make the manner from the high range on suspecting some spells to get prepared already. It brings up the spell to cast when they are needed already. The number of spells upon which the equal level gets the priority on bringing some fact from the spell casting to the different level. 

Q5.Does paladin know the cantrips?

The spell list in 5e has got one or two cases to get along the rangers from the cantrip to zero level. It might bring up the higher levels on the covering from the paladin spells to complete the fact from the 5e game. The paladins do not actually pick up their own cantrips in the game of high level which could bring up the slots on a different side.  They need to focus on a small pool of magical things that might get on the ability to cover up the entire sword in the spell caster. 

Q6.How many spells slots does a paladin get?

They get about 3 paladin slots and the actual cast spells to make the 6 spells from the three to four times in the end. The Divine smites to consume on spell from the different way to carry out on preparing from the paladin to get from the spell. It brings from separating the spell to making an actual spell.