Pirate 5e (5th Edition) Background in D&D Backgrounds

No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor crook offenses, such as refusing to pay for meals at a tavern or breaking down doorways at a neighborhood shop, considering most humans will no longer document your pastime to the authorities.

Pirate 5e

By cruising the excessive seas you have spent a precise element of your treasured life. However, you are now not a sailor of desirable reputation and you have been the dnd pirate heritage 5e. On the path, you raided the port cities, and additionally, you plundered ships.

From the darkish and the seedy heritage, you have come i.e, from the place all people are making an attempt to get the higher hand on anyone else. You have discovered to examine human beings and additionally to see the genuine intentions in the back of their phrases and actions.

Why would your personality have grown to become to piracy? You need to think about it. And additionally their function like their role in the crew which capacity for how they have interaction out in the world. A captain usually would act nearly like a nobleman in the complete world anticipating appreciation and additionally reverence versus a slave who would probably prefer to be unseen on every occasion possible.

  • Skills Proficiencies: In Intimidation and also deception you have gained proficiency
  • Tool Proficiencies: with navigators tool’s, and also with the water vehicles you will get proficiency
  • Languages: Thieves cant language you knew and also one other language of your choice.

Obviously, the ammunition used for these projectile weapons are bullets, which you can purchase 10 of for three gold.  Along with bullets, you will want to raise gunpowder in a waterproof powder horn.  You should both pick out the typical prof + Dex bonus assault modifier towards your enemy’s AC, or pick out a DC saving throw of 15 (Dex) for the assault roll.  Dealer’s choice.

Your pirate story can take area wherever—make up an island chain, base it off influences from traditional pirate stories.  All of the races handy in DnD can be infused into this pirate story.  We wouldn’t favor dropping the probability for a goblin cutthroat on the excessive seas.

Whether the place is tropical or arctic, one factor is for sure:  you’re going to spend some time in or around the water.  Islands, seashores, and coastal cities are all likely to exhibit alongside the way.  Maybe these islands are nations, perhaps the world has nothing however island nations.  It’s an excellent region to start.

Place In The Crew

D6Place In The Crew
1Captain, you are the master of the ship. Your word is your bond, and is as good as law.
2First mate. You are used to being the second in command. You are the eyes, ears, and mouth of the captain. Loyalty is the most important thing to you.
3Boarding party. You are the tip of the spear, you specialise in close combat and creating fear in your enemies.
4Slave. You come from a low place in the world, doing all of the cleaning and maintenance on board the ship. Nobody knows all the crooks and crannies of a ship like you do.
5Cook. A hungry crew is a useless crew. You are a master at creating ship food seem edible
6Ambassador. Every ship needs someone who can go on land or aboard other ships and be the public face of the crew. Someone who can look and seem trustworthy and law abiding, that is you. You are a silver tongued con-man

Personality Traits

d8Options For Personality Traits
1I always have a plan for what to do when things go wrong.
2I am incredibly slow to trust, those who seem fairest often have to most to hide.
3I don’t pay attention to the risks, never tell me the odds.
4I am always calm, no after the situation. I never raise my voice or let my emotions control me.
5My freinds know they can rely on me, no matter what.
6I stretch the truth for the sake of a good story.
7To me a tavern brawl is a nice way to get to know a new city.
8I enjoy sailing into new ports and making new friends over a flagon of ale.


d6Options For Flaws
1An innocent person is in prison for a crime that I committed, I’m ok with that.
2If there’s a plan ill forget it. If I don’t forget it, i will ignore it.
3When i see something valuable i cant think about anything but how to steal it.
4Once someone questions my courage i never back down, no matter how dangerous the situation.
5I cant help but to pocket loose coins and other trinkets that i come across.
6My pride will probably lead to my destruction.


d6Options For Ideal
1Honour. I don’t steal from others in the trade. (Lawful)
2Charity. I steal from the wealthy to help those in need. (Good)
3Greed. I will do whatever it takes to become wealthy. (Evil)
4Freedom. The sea is freedom, the freedom to go anywhere and do anything. (Chaotic)
5Mastery. I am a predator and the other ships are my prey. (Evil)
6People. I’m committed to my crewmates not ideals. (Neutral)


d6Options For Bond
1I’m loyal to my captain first everything else second.
2The ship is most important, crewmates and captains come and go.
3In a harbour town i have a paramour whose eyes nearly stole me from the sea.
4Something important was taken from me. I aim to get it back.
5I will become the greatest pirate who ever lived.
6Someone i loved died because of a mistake that i made. That will never happen again.

A few dungeon thoughts ought to be primarily based around an expansive seaside cave machine or a historical jungle temple. So these places make for logical choices.  Maybe the treasure is a ruse, intended to entice unsuspecting cutthroats to unleash a historical evil from its prison.  Either way, it makes for an exceptional pirate vibe.

Another common pirate story is one of revenge. Your celebration may want to be a team of castaways, left to die by using their captains.  When they meet each other, they may want to hatch a layout for some serious payback.  These adventures should begin with a survival scenario, leading to a commandeered ship and subsequent high-seas battles.

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