Private Sanctum 5e Spell in D&D

You make a location inside very magically secure. The place is a dice that can be as small as 5 ft to as giant as a hundred ft on every side. The spell lasts for the length or till you use a motion to push aside it.  Sound can’t omit thru the barrier at the part of the warded area.

Private Sanctum 5e

The barrier of the warded location seems darkish and foggy, stopping imaginative and prescient via it. Sensors created by means of divination spells can’t show up inner the included place or omit via the barrier at its perimeter. Creatures in the vicinity can’t be focused by using divination spells.  Nothing can teleport into or out of the warded area.

  • Casting time: 10 Minutes
  • Components: V, S, M*
  • Range(area): 120 ft
  • Attack(save): None
  • Damage(effect): Control
  • School: Abjuration
  • Duration: 24 Hours

The planar journey is blocked inside the warded area. Casting this spell on the equal spot each day for 12 months makes this impact permanent.


  • Does the Mordenkainen’s Private Sanctum spell block summon creatures into the warded area?

If your DM permits you to pull the spirits from the surrounding place and structure them into creatures, then summoning ought to work. RAW, it prevents summoning.

  • Does Private Sanctum forestall Rope Trick from being cast?

Private sanctum would no longer stop rope trick from being cast, however except the rope trick extends past the ceiling of the personal sanctum, rope trick would fail to allow entrance to the extradimensional space.

  • How challenging is it to dispel a spell that used to be made everlasting with the aid of casting it each and every day for a yr with one-of-a-kind spell slots?

Difficulty to dispel relies solely on the stage of the ultimate casting

  • How can we hinder however no longer cast off teleportation into my fortress?

Spell description would not specify the determine of the warded area, so we can expect we can structure it as we want. When you forged this spell, you can designate a password. A creature that speaks the password as it enters the vicinity takes no injury from the spell.

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