The Pyrotechnics spell is a 2nd-level spell in the 5th edition of Dungeons & Dragons. It is a wizard and sorcerer spell that creates a burst of fireworks that can distract, dazzle or blind creatures within range. The spell’s effect is determined by the caster’s choice of two options: a burst of colorful light or a burst of smoke. The burst has a range of 60 feet and lasts for up to 1 hour, but the burst can only be created once during that time.
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Choose a section of nonmagical flame that you just can see which fits within a 5-foot cube within range. You’ll extinguish the fireplace in this area, and you create either fireworks or smoke once you do so. Fireworks. The target explodes with a stunning display of colors. Each creature within 10 feet of the target must succeed on a Constitution saving throw or become blinded until the top of your next turn.
How to Use Pyrotechnics Spell in D&D 5e
Creatures within 10 feet of the burst must make a Constitution saving throw or become blinded for up to 1 minute. If the burst of smoke is chosen, it can obscure vision, provide cover, or distract creatures, while the colorful light can be used to create a dazzling display or distract opponents. Overall, the Pyrotechnics spell is a versatile tool for distracting, disorienting, or dazzling enemies, and can be useful both in and out of combat.
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
- Scales: No
- Casters: Artificer, Bard, Sorcerer, Wizard
Smoke: Thick black smoke spreads out from the target during a 20-foot radius, on the move corners. the world of the smoke is heavily obscured. The smoke persists for 1 minute or until a powerful wind disperses it.
A brilliant flame leaps from the fingertips of the young Primidon and out above the group. a set of clouds forms overhead and bursts of white fire wreathe down. a picture of a dragon emerges and comes right down to kiss Primidon’s hand before being ripped apart by a torrent of flame. even as soon because the cyclone subsides, brilliant missiles of light shoot upward and burst into various colors, creating a display of stars inside a crystal sphere. The group oo’s and aah’s because the sphere spins and explodes one final time. The gang cheers, and therefore the show is over. As Primidon wipes the sweat from his bow, a man approaches.
Pyrotechnics turns a fireplace into a burst of blinding fireworks or a thick cloud of choking smoke, counting on your choice. The spell uses one fire source, which is instantly extinguished. a fireplace so large that it exceeds a 20-foot cube is merely partly extinguished. Magical fires aren’t extinguished, although a fire-based creature used as a source takes 1 point of injury per Caster Level.
Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fireplace source to become blinded for 1d4+1 rounds (Will negates). These creatures must have a line of sight to the fireplace to be affected. Spell Resistance can prevent blindness.
Smoke Cloud: A stream of smoke billows out from the fireplace, forming a choking cloud that spreads 20 feet altogether directions and lasts for 1 round per Caster Level. All sight, even Darkvision, is ineffective in or through the cloud. All within the cloud take –4 penalties to Strength and Dexterity (Fortitude negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the Creature leaves the world of the cloud. Spell Resistance doesn’t apply.
Pyrotechnics may be a classic 1st edition spell created by the Netherese pyromaniac Primidon, creator of this, burning hands, and incendiary cloud. Its use and effect have changed quite bit. It previously had a variety of up to 400 ft. In the 4th edition, it had been a ritual of shooting a firework into the sky like a sign flare. Now it’s an easy purpose: disrupt the sight of your enemies.
While no creatures naturally understand it, this spell is astounding for ambush humanoid mages, especially in underground caverns. Have a troop of mercenary drow or a duergar mind master captain together with his cohorts stalk the party for trespassing ambush them while they’re sitting around the fire. The blinding firework disorients the party; then they open their eyes to darkness.
FAQs
Q: Who can use the Pyrotechnics spell in D&D 5e?
A: The Pyrotechnics spell can be used by Sorcerers and Wizards in the game.
Q: What does the Pyrotechnics spell do?
A: The Pyrotechnics spell creates a burst of fireworks that can dazzle or blind creatures within range. The caster can choose to create either a burst of colorful light or a burst of smoke. Creatures within 10 feet of the burst must make a Constitution saving throw or become blinded for up to 1 minute. The spell lasts for up to 1 hour, but the burst can only be created once during that time.
Q: Does the Pyrotechnics spell cause damage?
A: No, the Pyrotechnics spell does not cause any damage. It is primarily used for distracting or disorienting enemies.
Q: Can the Pyrotechnics spell be used to start fires?
A: No, the Pyrotechnics spell does not have any ability to start fires. It is purely a visual and distraction-based spell.
Q: Can the Pyrotechnics spell be used in combat?
A: Yes, the Pyrotechnics spell can be used in combat to disorient enemies and provide cover or distractions for the caster or their allies.
Q: Can the Pyrotechnics spell be dispelled?
A: Yes, the Pyrotechnics spell can be dispelled by a spell such as Dispel Magic or Counterspell, or if the caster loses concentration on the spell.
Q: Can the Pyrotechnics spell be used in conjunction with other spells?
A: Yes, the Pyrotechnics spell can be used in combination with other spells to create distractions or to enhance the overall effect of a spellcasting display.
Q: Does the Pyrotechnics spell work on undead or constructs?
A: Yes, the Pyrotechnics spell can affect undead or constructs that have the ability to see, since they are not immune to blindness. However, creatures that do not have eyes or that rely on other senses may not be affected by the spell in the same way.