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In Original D&D, remove curse is 4th-level magic-user (wizard) spell, and a 3rd-level cleric spell. In OD&D Vol-2, there are basically only three cursed items: a cursed sword (-2), a cursed scroll (5 different possible effects), and a cursed ring (ring of weakness). Only the ring specifies that “Once on the hand this ring can’t be removed without the appliance of a Remove Curse spell from a Cleric”.

All the creatures and therefore the object end will affect by all curses together with your one touch. the thing may be a cursed magic item then it curse will remain but the Remove Curse 5e spell will break its owner attunement to the thing then it is often discarded or removed.

Remove Curse 5E

Remove Curse 5E Spell

  • Casting Time: 1 action
  • Range: Touch
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric, Paladin, Warlock, Wizard

Remove Curse 5E

This spell will remove the consequences of a curse placed on a personality or free a personality from a cursed magical item. A remove curse spell will only remove one curse.

The reverse of this spell (curse) causes a misfortune or penalty to the creature upon which it’s cast. Curses are limited only by the caster’s imagination, but the DM may turn a curse that’s too powerful back on the caster! Typical limits to curses include -4 to hit, or -2 on saves, or prime requisite reduced by half, etc. A successful saving throw means the curse has no effect. there’s no limit to the number of times a personality is often cursed, provided each curse penalizes the character in a different way.

At your touch, all curses affecting one creature or object end. If the thing may be a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the thing so it is often removed or discarded.

Again, the text above is from the clerical list (now alphabetically positioned first, in contrast to OD&D where wizards got priority and clerics the after-thought); the magic-user listing also says it’s identical (although still at 4th level). Among the reversals is that the spell’s effect on a permanent magic item: whereas in OD&D, it might actually “make the weapon a standard sword”, that was within the time before such items were made universally “sticky” on the user; here, the spell will simply separate such an item from the user, and otherwise “not affect a cursed shield, weapon or suit of armor”.

The primary new feature, and most of the text, is now the power to reverse the spell (indicated by the asterisk next to the title) and truly cast a curse on someone (permanently). this is often available to both clerics and magic-users (one of only 6 reversible MU spells within the game); in OD&D it had been overlooked as being reversible for either class.

Remove curse instantaneously removes all curses on an object or a creature. Remove curse doesn’t remove the curse from a cursed shield, weapon, or suit of armor, although the spell typically enables the creature afflicted with any such cursed item obviate “> to get rid of and obtain rid of it. Certain special curses might not be countered by this spell or could also be countered only by a caster of a particular level or higher.