Revivify is a powerful necromancy spell in Dungeons and Dragons 5e that allows a cleric to bring a recently deceased creature back to life. The spell must be cast within one minute of the creature’s death, and the creature must have died from natural causes, disease, or a non-instantaneous injury. The spell requires the use of diamonds worth 300 gold pieces, which are consumed during the casting.
Once cast, Revivify restores the creature to life with 1 hit point, allowing them to return to the battle or complete their quest. This spell is a crucial tool for any cleric who wishes to keep their allies alive and maintain a fighting chance in the dangerous world of Dungeons and Dragons.
Check also: The Power Of Stoneskin
Within the instant, a creature has died so you’ve got to touch that creature. The creature can return to life when it’s within 1 hit point but it can’t return to the life of a creature which was died at maturity or cannot restore any missing body parts.
You touch a creature that has died within the instant. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of maturity, nor can it restore any missing body parts.
Revivify 5e
- Casting Time: 1 action
- Range: Touch
- Components: V S M (Diamonds worth 300 GP, which the spell consumes)
- Duration: Instantaneous
- Classes: Cleric, Paladin
In Critical Role Campaign 1, my friend is convinced she remembers Keyleth (moon circle druid) using Revivify at some point. Revivify isn’t a Druid spell, but she swears up and down she remembers Keyleth casting it.
According to the character sheets, Keyleth ended as a level 20 Druid (no multiclass) and didn’t have the Magic Initiate feat or other feats that may grant her spells from other classes. Critical Role may be a d&d 5e game that was converted to 5e from Pathfinder, so perhaps this was a holdover from Pathfinder?
Can a Circle of the Moon Druid cast revivify without using 5e feats that grant additional spell list options? Any known Critical Role house rules that might allow this is able to even be helpful as that’s the origin of this question, but also any 5e or Pathfinder RAW would be good.
It forces me to believe this in my game, also as reflecting on a number of the differences between 1E and 5E. Within the old 1E games, things were far more lethal, and characters were a touch more careful as a result. In 5E, healing is far more available, dying is far harder (mechanically), and there is none of the restrictions or costs on Raising that previously existed (System Shocks, Con loss, racial limitations). We are finally at the extent where Raise Dead is out there (or is going to be soon) and while I favor the thought of Matt Mercer’s rules they’re just way too fiddly in some ways. 5E DnD has done tons to urge obviate fiddly in some ways and his rules actually seem more fiddly than 1E AD&D was.
Now, one suggestion is to form diamonds (the material component for Revivify, Raise Dead, Resurrection, and True Resurrection) much less common and really difficult to seek out. Truthfully, I already know exactly had rare they’re and that they already aren’t that common. But I also don’t exactly mind Revivify given the time limitations involved. I do miss the System Shock a roll of the old Raise Dead spells, also because of the racial limitations – these are huge social and cultural limiting factors in my campaign.
So, normal rules of managing near-death still apply. Dropping to 0HP is simply just like the rules. Healing from that works as normal and Revivify works as normal. A Saving Throw on the part of the character being brought back from death is required for Gentle Repose + Revivify, Raise Dead, and Resurrection. there’s no Saving Throw needed for True Resurrection or Reincarnate. For purposes of effects, any time you’re revivified outside of the bottom timing of the spell due to another spell or magic item within the mix, you would like to form the power Check.
How Does Revivify Work?
Revivify is a necromancy spell in Dungeons and Dragons 5e that allows a cleric to bring a recently deceased creature back to life. The spell must be cast within one minute of the creature’s death, and the creature must have died from natural causes, disease, or a non-instantaneous injury.
To cast Revivify, the cleric must use a diamond worth at least 300 gold pieces, which is consumed during the casting of the spell. The cleric places the diamond on the chest of the deceased creature and speaks a prayer to their deity, asking for their aid in bringing the creature back to life.
If the spell is successful, the creature returns to life with 1 hit point. The creature is then able to take action on its turn and continue fighting or completing its quest. However, the creature still suffers the effects of any injuries or illnesses they had before they died, and they may need further healing or rest before they are fully recovered.
It’s important to note that Revivify can only be used to revive a creature that has been dead for a short amount of time, and it cannot bring back creatures that have died from old age or instant death effects, such as disintegration or massive damage. Additionally, if the creature’s body has been destroyed or is missing any vital parts, Revivify will not work.
Who Can Cast Revivify?
In Dungeons and Dragons 5e, only a cleric who has Revivify on their spell list can cast the spell. Revivify is a spell exclusive to the cleric class and cannot be learned or cast by any other class, such as a paladin or a wizard.
To cast Revivify, the cleric must have a diamond worth at least 300 gold pieces, which is consumed during the casting of the spell. The cleric must also be able to touch the body of the recently deceased creature and cast the spell within one minute of the creature’s death.
It’s important to note that the availability of spells on a cleric’s spell list can vary depending on their chosen domain. For example, a Grave Domain cleric has Revivify on their spell list automatically at the 3rd level, whereas a Life Domain cleric gains access to the spell at the 5th level
FAQs
Q: Can Revivify bring back a creature that has been dead for more than a minute?
A: No, Revivify can only bring back a creature that has been dead for a minute or less.
Q: Can Revivify bring back a creature that has died from instant death effects?
A: No, Revivify cannot bring back a creature that has died from instant death effects, such as disintegration or massive damage.
Q: Can Revivify be cast by any class in D&D 5e?
A: No, Revivify can only be cast by a cleric who has it on their spell list.
Q: Can Revivify bring back a creature that has been dead for longer than a minute if a Wish spell is used?
A: Yes, a Wish spell can bring back a creature that has been dead for any length of time, as long as the caster is specific about the resurrection and the DM allows it.
Q: What happens if the diamond used in the casting of Revivify is not worth at least 300 gold pieces?
A: If the diamond used is not worth at least 300 gold pieces, the spell fails to work and the diamond is not consumed.
Q: Can Revivify bring back a creature that has died from old age?
A: No, Revivify cannot bring back a creature that has died from old age.
Q: Can Revivify bring back a creature that has been disintegrated?
A: No, Revivify cannot bring back a creature that has been disintegrated, as there is nobody left to revive.
Q: Can Revivify be cast during combat?
A: Yes, Revivify can be cast during combat, as long as it is within one minute of the creature’s death.
Q: Does Revivify cure any diseases or remove any conditions from the creature being revived?
A: No, Revivify only brings the creature back to life with 1 hit point. It does not cure any diseases or remove any conditions.
Q: Can Revivify bring back an undead creature that has been destroyed?
A: No, Revivify cannot bring back an undead creature that has been destroyed, as it was not alive in the first place.