Revivify 5e

Within the instant, a creature has died so you’ve got to the touch that creature. The creature can return to life when it’s within 1 hit point but it can’t return to the life a creature which was died at maturity or cannot restore any missing body parts.

You touch a creature that has died within the instant. That creature returns to life with 1 hit point. This spell can’t return to life a creature that has died of maturity, nor can it restore any missing body parts.

Revivify 5e

Revivify 5e

  • Casting Time: 1 action
  • Range: Touch
  • Components: V S M (Diamonds worth 300 GP, which the spell consumes)
  • Duration: Instantaneous
  • Classes: Cleric, Paladin

In Critical Role campaign 1, my friend is convinced she remembers Keyleth (moon circle druid) using Revivify at some point. Revivify isn’t a Druid spell, but she swears up and down she remembers Keyleth casting it.

According to the character sheets, Keyleth ended as a level 20 Druid (no multiclass) and didn’t have the Magic Initiate feat or other feats that may grant her spells from other classes. Critical Role may be a d&d 5e game that was converted to 5e from Pathfinder, so perhaps this was a holdover from Pathfinder?

Can a Circle of the Moon Druid cast revivify without using 5e feats that grant additional spell list options? Any known Critical Role house rules that might allow this is able to even be helpful as that’s the origin of this question, but also any 5e or Pathfinder RAW would be good.

It forces me to believe this in my game, also as reflecting on a number of the differences between 1E and 5E. Within the old 1E games, things were far more lethal, and characters were a touch more careful as a result. In 5E, healing is far more available, dying is far harder (mechanically), and there is none of the restrictions or costs on Raising that previously existed (System Shocks, Con loss, racial limitations). We are finally at the extent where Raise Dead is out there (or are going to be soon) and while I favor the thought of Matt Mercer’s rules they’re just way too fiddly in some ways. 5E DnD has done tons to urge obviate fiddly in some ways and his rules actually seem more fiddly than 1E AD&D was.

Now, one suggestion is to form diamonds (the material component for Revivify, Raise Dead, Resurrection, and True Resurrection) much less common and really difficult to seek out. Truthfully, I already know exactly had rare they’re and that they already aren’t that common. But I also don’t exactly mind Revivify given the time limitations involved. I do miss the System Shock a roll of the old Raise Dead spells, also because of the racial limitations – these are huge social and cultural limiting factors in my campaign.

So, normal rules of managing near-death still apply. Dropping to 0HP is simply just like the rules. Healing from that works as normal and Revivify works as normal. A Saving Throw on the part of the character being brought back from death is required for Gentle Repose + Revivify, Raise Dead, and Resurrection. there’s no Saving Throw needed for True Resurrection or Reincarnate. For purposes of effects, any time you’re revivified outside of the bottom timing of the spell due to another spell or magic item within the mix, you would like to form the power Check.

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