One among the quality character classes which are playable within D&D (with latest editions Dungeons & Dragons) role-playing game is understood as Thief or Rogue. A thief or rogue is usually known for nimble tricks, sneaky combat capability, and versatile character.
The rogue is stealthy and dexterous, and in early editions was the sole official base class from the Player’s Handbook (Rogue 5th Edition D&D sourcebook) capable of finding and disarming traps and picking locks. The enemies who are inflicting extra damage, surprisingly taken, or caught off-guard are going to be attacked by Rogue with the new ability called Sneak Attack (in previous editions it’s called Backstab).
Rogue 5e Class
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.
Armor: Light Armor
Weapons: Simple Weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ Tools
Saving Throws: Dexterity, Intelligence
Skills: Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance. Persuasion, Sleight of Hand, and Stealth
You start with the following items, plus anything provided by your Background.
• (a) a Rapier or (b) a Shortsword
• (a) a Shortbow and Quiver of 20 Arrows or (b) a Shortsword
• (a) a Burglar’s Pack, (b) a Dungeoneer’s Pack, or (c) an Explorer’s Pack
• Leather Armor, two daggers, and Thieves’ Tools
Table: The Rogue
|Level||Proficiency Bonus||Sneak Attack||Features|
|1st||2||1d6||Expertise, Sneak Attack, Thieves’ Cant|
|4th||2||2d6||Ability Score Improvement|
|8th||3||4d6||Ability Score Improvement|
|9th||4||5d6||Roguish Archetype feature|
|10th||4||5d6||Ability Score Improvement|
|12th||4||6d6||Ability Score Improvement|
|13th||5||7d6||Roguish Archetype feature|
|16th||5||8d6||Ability Score Improvement|
|17th||6||9d6||Roguish Archetype feature|
|19th||6||10d6||Ability Score Improvement|
|20th||6||10d6||Stroke of Luck|
Rogue 5e Class Features
You can achieve the below-listed features as a Rogue or Thief (refer Rogue 5th Edition D&D sourcebook).
- Hit Die: d8
- Starting Gold: 4d4 x 10
- Subclass Name: Roguish Archetype
- Suggested Abilities: Dexterity, Intelligence / Charisma
Stroke of Luck
After reaching the 20th level, you’ll be given amazing and surprising skills for your success. Within a variety, if the target is missing your attack then it often becomes successful. If the power Check is failed then your d20 roll is often used as a 20. However, it’s impossible to use these sorts of traits until you’re taking an entire long rest.
If you’re at an 18th level (beginning of the level), the enemies may rarely gain their whip hand since you’re so sneaky and unclear. Although you’re knocked out/totally disabled, the attack roll doesn’t have a plus against you.
Greater mental strength is going to be achieved at the 15th level. you’ll gain the acceptable skills in Wisdom saving rolls.
After reaching the 14th level, you’ll have the power to ascertain or hear any invisible or hidden creatures within 10 feet distance from you.
While you’re at the 11th level until they reach perfection, you’ve got the choice to redefine your chosen skills. You’ll add the proficiency bonus by making a capability check (d20 roll are going to be considered as 9 or 10).
You need to think about the character’s law relationship while creating the Rogue 5e character. does one have a criminal present or past? Are you on the run from any guild master’s angry thief or against any law? Have you ever left your guild in bigger rewards or bigger risks? Is anything that drives you for ideal, some kind of desire or adventures?
What was the mode that separates you from the previous life? Did an excellent con or heist go terribly wrong cause you to reevaluate your career? You would possibly be lucky or gained a couple of coins from a successful robbery to flee from the squalor of your life.
Roger 5E (fifth edition) allows you to settle on any kind of four skills from the following: Stealth, Sleight of Hand, Persuasion, Performance, Perception, Investigation, Intimidation, Insight, Deception, Athletics, and Acrobatics.
- Saving Throws: Intelligence and Dexterity.
- Tools: Thieves’ tools
- Weapons: shortswords, rapiers, longswords, hand crossbows, and straightforward weapons.
- Armor: Light armor
We are sure that the above-mentioned piece of data will assist you to know more about Rogue 5E (fifth edition) Character Class, their roles, and other functionalities.