Satyr 5e (5th Edition) Race in D&D

Satyrs have been with D&D considering that the first edition, however, it wasn’t till the latest Mythic Odysseys of Theros that gamers have been presented a danger to step into their cloven hooves. A long way cry from the slight manners of Mr. Tumnus, Satyrs in D&D is all about celebrating lifestyles to their fullest. They’re no longer worried about the previous or the future, solely the ever-exciting now. Ready or not, satyrs are leaping into your D&D adventures on spring-jacked heels. Grab your pan flute and a celebration platter as we go via the whole thing you want to know.

Satyr 5e (5th edition) in D&D

Satyrs are real hedonists, they trust existence is for residing and hardly ever suppose beforehand in addition to the subsequent delicious morsel, tantalizing sensation, or thrilling guffaw. At their best, satyrs are joyous and whimsical, at their worst they’re egocentric and cruel.

Check also: Leonin 5e

Satyr 5e

Most satyrs really wander at any place their whims take them, following impulses and dwelling off the land. When they congregate, it’s generally for a “revel”. Revels are parties, however, the place human beings would possibly have fun for a night with meals and wine, satyrs can spend weeks indulging in each and every sensation possible earlier than in the end settling down in the rubble. Satyrs are half-man and half-beast, and it’s the philosophy of the beast 1/2 they’ve embraced. For higher or worse, satyrs stay for freedom, happiness, and excitement.

  • Armor Class: 14 (Leather Armor)
  • Hit Points: 31 (7d8)
  • Speed: 40 ft.
  • Skills Perception: +2, Performance +6, Stealth +5
  • Senses: passive Perception 12
  • Languages: Common, Elvish, Sylvan
  • Challenge: 1/2 (100 XP)

Not all satyrs are completely committed to partying though. Some structure druidic circles are committed to restoring and nurturing flora and fauna (especially fixing up after specifically ruinous rollicks). Some additionally grow to be explorers, emissaries, and storytellers known as “dawn greets”. These adventurous satyrs unfold tales that expound their carefree philosophies as a long way as they can travel. Finally, whilst they flinch at any kind of “authority”, many organizations of satyrs are led via a “sibyl”. Sibyls are normally elder satyrs that have been blessed with a confined foresight into the future, a present they use to warn other reveling satyrs to impending dangers.

Satyr Names

  • Satyr Male Names: Apostius, Baucus, Cerbus, Helus, Kratius, Orthrius, Tolus, Zenus
  • Satyr Female Names: Adelphia, Baccia, Bastia, Gila, Jasia, Lichia, Loxia, Yoria
  • Satyr Nicknames: Bounder, Bristlechin, Clip-Clop, Dappleback, Hopper, Nobblehorn, Orangebeard, Quickfoot, Scrufflebutt, Sunbeam, Skiphoof, Twinkle-Eyes

Satyrs are half of human and half of goat, even though you can play around with these ratios pretty a bit. The top 1/2 of a satyr is typically the human 1/2 topped with a pair of brief horns, with a goat’s decrease physique inclusive of hooves and a stubby tail. Their pores and skin tend from tan to mild brown, and their hair is frequently pink or chestnut brown. They typically have scruffy patches of hair along their forearms and shoulders, although this can vary from hair as fantastic as human physique hair all the way to thick coatings of fur.

Actions

  • Ram: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.
  • Shortsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1 d6 + 3) piercing damage.
  • Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Random Height and Weight

Base HeightHeight Modifier Base Weight Weight Modifier
4'6+2d8 in130lb.x(2d4)lb.

Conclusion

5e is convenient to construct with and satyrs are very robust to start with, you’ll have to work rather difficult to make your satyr persona wrong. Warlocks already line up very nicely with the satyr’s capability rating will increase however taking the fiend shopper can let you emerge as a foot bomb. Your magic resistance applies to the spells you solid as well, and as soon as you attain the tenth stage the fiendish resistance capacity will supply you your desire of harm resistance each time you rest.  

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