Scavenger 5e (5th Edition) in D&D Vehicles

Battlefields are everywhere, and infinite objects are left behind. Many humans keep away from them, for worry of the undead or evil curses, however some very brave, or enormously foolish, humans threaten the whole lot to attain riches past their wildest imaginings via plundering these sites.

Check also: Devil’s Ride 5e

Scavenger 5e

You have an awesome knack for finding castoff however beneficial material. When in a settlement, you can spend 1d3 hours looking out junk piles, dumps, alleys, and deserted buildings. After this time you find some piece of beneficial tools (generally nothing extra treasured than two gp), adequate meals to feed yourself for a day, or a small extent of uncooked materials. These substances are of course used, old, or mistaken in some way, however they are sturdy and adequate for use in crafting or building. Depending on the complexity or dimension of your project, you may have to spend a couple of tries to accumulate adequate material.

  • Skill Proficiencies: Investigation, Perception
  • Tool Proficiencies: Thieves’ tools
  • Languages: One of your choice
  • Equipment: One piece of equipment worth 10 gp or less, a set of common clothes, and a belt pouch containing 10 gp

The ensuing product the usage of these substances usually suggests some signal of the material’s secondhand origin, even though it might also be wholly functional. You can use the objects positioned with this feature, you can’t promote them due to their closely worn nature.


I keep a close eye on anyone who gets close. They might want my stuff.
Why spend perfectly good money on something that someone else gave away?
I’m very particular about organizing my collection.
I’m always on the lookout for a new source of material.
I’m a packrat who fills every pocket with bits and baubles.
I sometimes forget I’m talking to others and end up talking to myself.
Bartering is better than buying, and finding is better than bartering.
Everybody else calls it junk, but I know it’s treasure.


1Generosity - Collections are made so that others can benefit. (Good)
2Creation - I want to build something. (Any)
3Preservation - I keep my collection so that it will last through the ages. (Lawful)
4Collection - Only my collection matters. (Neutral)
5Gold - My collection will make me very rich one day. (Any)
6Greed - Gold is worth more than lives. (Evil)


1Someone stole something from my collection, and I’m tracking them down to get it back.
2The places I go to collect are holy ground to me.
3Crafters who can make new things out of the stuff I collect fascinate me.
4I lost something precious, so now I collect everything I can to try to fill that void.
5My collection is more important to me than my family.
6Someday I’d like to have something from every major city in my collection.


I secretly think that in the end, wealth is all that matters.
If I had to choose between the most valuable item in my collection and one of my companions, I would choose the item.
Once, I stole from the wrong battlefield, and now, a group of mercenaries are hunting me down.
I smell terribly, but I am the only one who does not notice this.
I can't keep my hands away from valuable objects.
I treat items for sale with greater care than my companions.

You additionally be aware of who to ask to hit upon uncommon or distinguished items. Given ample time, you can hit upon a location to buy or promote unusual objects or materials. An eccentric inventor in a bustling town searching for simply the proper measurement gears. A stranger swathed in oil‑stained robes gathering scrap metallic to change for food. The apprehensive fellow who constantly appears to comprehend the place to discover the ideal glass bottle. Scavengers occur from all walks of life, however no rely how unique they are, they share an insatiable curiosity.

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