Selesnya Initiate 5e (5th Edition) Background in D&D Backgrounds

As a member of the Selesnya Conclave, you can rely on your guildmates to grant refuge and aid. You and your companions can discover a vicinity to cover or relax in any Selesnya conclave in the city until you have demonstrated a chance to them. The individuals of the enclave will protect you from the regulation or anybody else looking for you, although they will now not threaten their lives in this effort.

Selesnya Initiate 5e

In addition, as a guild member, you can get hold of free restoration and care at a Selesnya conclave, even though you should supply any fabric elements wished for spells. Most participants of the Selesnya Conclave are actual believers—the tight-knit neighborhood lets in little room for the cynical or disillusioned.

The Selesnya Conclave is all about connections, so its individuals domesticate contacts all through the guild. The guild additionally engages in lively recruitment to draw converts from different guilds, and regularly these new guild participants keep friendships with former guildmates.

  • Skill Proficiencies: Nature, Persuasion
  • Tool Proficiencies: One type of artisan’s tools or one musical instrument
  • Languages: Choose one of Elvish, Loxodon, or Sylvan

Although the guild teaches the significance of subjugating the person’s will to the property of the conclave, it additionally celebrates the variety of individuals, in the equal experience that a subject that produces specific plants is more healthy than one that yields a single crop. That precept applies to your capabilities as an adventurer. As lengthy as your efforts are directed towards advancing the desires of the guild instead of your personal agenda, you are allowed to put your abilities to work in your special way.

That said, you have to by no means lose sight of the reality that you are part of a large community. That consists of the entire guild, of course, however, your ties to the neighborhood begin with your vernadi and its voda The dryads prefer to comprehend what you are doing and what cause it serves, and they act to curtail your actions—or even expel you from the guild—if they decide that you are not serving Selesnya’s pleasant interests.

Selesnya Guild Spells

Spell LevelSpell
CantripDruidcraft, Friends
1stAid, Animal Friendship, Charm Person
2ndAnimal Messenger, Calm Emotions, Warding Bond
3rdPlant Growth, Speak With Plants
4thAura of Life, Conjure Minor Elementals
5thAwaken, Commune With Nature

Personality Traits

d8Personality Trait
1I never raise my voice or lose my temper.
2I feel the pains and joys of everyone around me, friend or foe.
3I would rather make a friend than thwart an enemy.
4I'm always straining to peer into another reality that seems to be just beyond my senses.
5I'm uneasy if I can't see plants growing or feel soil beneath my feet.
6Seeing illness or injury in any creature saddens me.
7I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.
8Nature offers rich and abundant metaphors for understanding the complexities of life.


1Guild. My guild is all that really matters. (Any)
2Harmony. Nothing is more beautiful than voices and actions aligned in common purpose. (Good)
3Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4Life. Preserving life and nature is always a worthwhile endeavor. (Good)
5Humility. Ambition and pride are the roots of strife. (Good)
6Evangelism. When all have joined the Selesnya Conclave, Ravnica will finally know peace. (Any)


1I would give my life in the defense of the small enclave where I first encountered Mat'Selesnya.
2I love beasts and plants of all kinds, and am loath to harm them.
3A healer nursed me to recovery from a mortal illness.
4I'll sing the invitation of Mat'Selesnya with my dying breath.
5I cherish a leaf from Vitu-Ghazi that changes color with the seasons, even though it is no longer attached to the tree.
6Every member of the conclave is my kin, and I would fight for any one of them.


1I'm terrified of getting into a fight where my side is outnumbered.
2I assume that people mean well until they prove otherwise.
3I enjoy comfort and quiet, and prefer to avoid extra effort.
4I have a fierce temper that doesn't reflect the inner calm I seek.
5I'm convinced that everyone else in the conclave has a deeper connection to the Worldsoul than I do.
6I'm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits.

Selesnya Contacts

1A wise centaur trainer believed in me even though I was a terrible student.
2A good friend has risen to become a Ledev guardian.
3I left my former guild and joined the Selesnya along with a close friend.
4The dryad at the head of my enclave has taken an interest in my activities.
5A sibling is an instructor at the guild's training grounds.
6One of my parents is a votary, tasked with protecting the temple gardens at the Vitu-Ghazi guildhall.
7I had a romance with a well-known Selesnya healer.
8Trostani, the head of the guild and the voice of Mat'Selesnya, once welcomed me into her presence.

Non-Selesnya Contacts

1I left the Azorius, and a former colleague still resents me for that act.
2A good friend, eager for action, left the Selesnya and joined the Boros.
3I had a relationship with a guild mate who turned out to be a Dimir agent.
4I know a disgruntled Golgari assassin who is ripe for recruitment.
5I'm friendly with a Gruul centaur who almost joined us a few years back.
6I once had a heated public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains indebted to that guild.
8At a time of terrible grief in my life, a Rakdos performer made a mockery of my pain, leaving me with mixed feelings of sadness and humor.
9Roll an additional Selesnya contact; you can decide if the contact is an ally or a rival.
10I have a sibling in the Simic Combine, and we argue every time we see each other.

Additionally, with a miniseries strategy and to let the characters sense ready proper out of the gate, I began all and sundry at stage 5 with sufficient renown in their guild to go to the 2nd rank. I gave each person the choice to have a magic item OR extra renown to get shut to the subsequent rank up, even though absolutely everyone desired the magic item.

The first session occurred after personality introduction and introduced these six people collectively to resolve the mystery, already discovering proof of stolen identities, mysterious creatures, and a crashed goblin check pilot that serves as the sole witness to what definitely happened. We go similarly into thrillers this week as The Selesnya Brief continues.


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