Select Page

You weave together threads of shadow to make a sword of solidified gloom in your hand. This magic sword lasts until the spell ends. It counts as an easy melee weapon with which you’re proficient. It deals 2d8 psychic damage on successful and has the finesse, light, and thrown properties (range 20/60). additionally, once you use the sword to attack a target that’s in dim light or darkness, you create the attack roll with advantage.

If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you’ll use a bonus action to cause the sword to reappear in your hand.

Shadow Blade Dnd 5e

Contents

Shadow Blade Dnd 5e

  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V, S
  • Duration: Concentration, up to 1 minute
  • Scales: Yes
  • Casters: Arcane Trickster, Sorcerer, Warlock, Wizard

At higher level

When you cast this spell employing a 3rd- or 4th-level spell slot, the damage increases to 3d8. once you cast it using a 5th- or 6th-level spell slot, the damage increases to 4d8. Once you cast it using a spell slot of the 7th level or higher, the damage increases to 5d8.

That you must be holding the Shadow Blade for it to stay. this is often supported the part that reads: “If you drop the weapon or throw it”. Yes, I do know handing it over isn’t an equivalent thing, but it’s close enough thereto that I might consider it an equivalent thing mechanically.

Theoretically, that individual to which it’s handed would still have till the top of the address use it, but that probably wouldn’t be enough time to try to so. Now when it involves using it because of the material components in weapon-based spells. the 2 examples you listed have in their material component “a weapon”, the spell clearly states within the line I used before that Shadow Blade may be a “weapon”, so there should be no problem to doing that.

Rogues don’t gain proficiency with the Shadow Blade Weapon, and that I would argue that casting the spell is what gives the caster proficiency with it, so having the spell on your list doesn’t offer you proficiency with the weapon.

This build is meant to maximize the synergy between Booming Blade, Warcaster, Shadow Blade, Twin-casting, Mobile, Elven Accuracy, and War Magic for Melee DPR, with Action Surge & Hexblade’s Curse for Nova.

As a secondary role this build is meant to Tank its way through a TPK, providing emergency Healing Word, Revivify, and Mass Healing Word to urge the party back on its feet, while protecting self with Protection against Evil & Good (PEG), Darkness, Warding Wind and Blur. There are options to also pack Rope Trick and Catnap for emergency short rests in the hostile territory after a near-TPK. Scatter at 20th level.

Why not, indeed? Bladesingers get plenty of versatility, best AC, and maybe a great Shadow Blade vehicle. However, Bladesingers can’t Twincast Booming Blade, which suggests BB damage only comes from Warcaster opportunity attacks. and perhaps you don’t want to be hanging around for attacks of opportunity? as long as having to max both Dexterity and Intelligence means little or no leftover for Constitution, and you’ve got a d6 for hit points. The Raven Soul may be a good deal less squishy than the Bladesinger, and dishes out more damage.