Shapechange: You count on the shape of a one-of-a-kind creature for the duration. The new shape can be of any creature with a task ranking equal to your stage or lower. The creature cannot be a assemble or an undead, and you have to have considered the type of creature at least once. You radically change into a common instance of that creature, one except any type stages or the Spellcasting trait.
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): Self
- Attack(save): None
- Damage(effect): Shapechanging
- School: Transmutation
- Duration: Concentration, up to 1 hour
Your sports records are changed by using the facts of the chosen creature, even though you continue your alignment and Intelligence, Wisdom, and Charisma scores. You additionally keep all of your ability and saving throw proficiencies, in addition to gaining these of the creature. If the creature has the identical talent as you and the bonus listed in its data is greater than yours, use the creature’s bonus in a location of yours. You can not use any legendary moves or lair movements of the new form.
You anticipate the hit factors and Hit Dice of the new form. When you revert to your ordinary form, you return to the number of hit points you had earlier than you transformed. If you revert as an end result of losing to zero hit points, any extra injury includes over to your regular form. As lengthy as the extra injury does not minimize your regular shape to zero hit points, you are not knocked unconscious.
During this spell’s Duration, you can use your motion to expect a distinctive shape following the equal restrictions and regulations for the unique form, with one exception – if your new shape has greater hit pints than your contemporary one, your Hit Points stay at their contemporary value.