Shillelagh 5e: The wood of a club or Quarterstaff you’re holding is imbued with nature’s power. For the duration, you’ll use your Spellcasting Ability rather than Strength for the Attack and Damage Rolls of Melee Attacks using that weapon, and therefore the weapon’s damage die becomes a d8. The weapon also becomes magical, if it is not already. The spell ends if you cast it again or if you giving up on the weapon.
Your own nonmagical club or quarterstaff becomes a weapon with a +1 enhancement bonus on attack and damage rolls. It deals damage as if it were two size categories larger. These effects only occur when the weapon is wielded by you. If you are doing not wield it, the weapon behaves as if unaffected by this spell.
Check also: All Druid Spells
- Level: Cantrip (Transmutation)
- Casting time: 1 Bonus Action
- Components: V, S, M*
- Range(area): Touch
- Attack(save): None
- Damage(effect): Buff
- School: Transmutation
- Duration: 1 Minute
There are Some FAQ for Shillelagh 5e
Q1: In D&D 5E, maybe a quarterstaff that provides the user shillelagh whenever OP?
A: Yes. The spell lasts for 1 minute and bumps dmg to 1d8 bludgeoning, without concentration. Almost every weapon see that deals 1d8 dmg require 2 hands. This includes the quarterstaff with its versatile property.
Q2: Can magic items be spellcasting focuses on D&D 5E?
A: Yes, they can. The rod of the pact keeper and therefore the wand of the war mage add their enhancement bonuses to spells, as those pluses can’t be used for anything else.
Q3: Can you use metamagic on spells cast from scrolls in D&D 5E?
A: Yes, as spell scrolls allow you to cast a spell using the spell scroll. you’re still ‘casting the spell’, so you’ll still use metamagic on that.
Check also: Resistance 5e