Shocking Grasp 5e

Shocking grasp charged the caster’s hand with power that damaged a touched foe. A foe with large amounts of metal would suffer a greater effect

Here you’ve got to lightning springs from your hand and it’ll deliver a shock to the creature that whatever you trying to the touch. Then you would like to form a melee spell attack that ought to be opposite to the target.

If the target was wearing armor which was made from metal then you’ve got a plus on the attack roll. The target will take 1d8 lightning damage on a successful point but it can’t take a reaction until it’s starting its next turn.

Shocking Grasp 5e

Shocking Grasp 5e

  • Casting time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Instantaneous

At Higher Levels: The Shocking Grasp 5e spell has damage and that they are increasing by 1d8 like once you reach the 5th level then the damage is going to be 2d8, once you reach the 11th level the damage is going to be 3d8 and once you reach the 17th level the damage is going to be 4d8.

Okay, let me start over. My treatment of using shocking grasp and a metal rod to filter out a pool of slimes has, with the not-entirely-unreasonable numbers stated in post #7, a 121/400 chance to succeed with no damage taken and no spell slots expended, an 81/400 chance to fail and take 1d8 lightning damage, and a 198/400 chance to fail with no consequences. Rounding, that’s a 3/10 chance to succeed with no damage taken and no spell slots expended, a 2/10 chance to fail and take 1d8 lightning damage, and a 5/10 chance to fail with no consequences.

Once it hits. Once you made the melee attack and you’re to hit is above their AC, their reaction is gone. The quantity of injury is irrelevant, as is lightning immunity. A wizard can shocking grasp a foe and run away immediately after, there won’t be an attack of opportunity.

According to the tome referred to as the Book of the Silver Talon, the ingredients for the ink wont to inscribe shocking grasp into spellbooks were: one ounce of giant octopus ink, an oz of ash from a tree that was struck by lightning, four drops of water, a powdered sapphire, one pinch of powdered orichalcum, asafetida, balm of gilead, ginseng and either mace or masterwort.

The herbs were burnt in an oakwood fire, the ash of which was combined with the ash from the tree during a small bowl of either copper or white orichalcum. Two drops of water were added to the bowl and stirred into a paste, after which the powdered sapphire and metal were thrown within the last two drops of the water. When it had been all stirred together into a paste, it had been added to the octopus ink and heated to a boil, while constantly stirred.

Making a Shocking Grasp (or any attack) into a bonus action may be a huge increase in power. The character could make a melee attack or cast another cantrip spell (such as Poison Spray or Green Flame Blade), effectively doubling their damage potential.

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