Simic Scientist 5e (5th Edition) Background in D&D Backgrounds

Imagine an ideal world: one in which nature and civilization exist in harmony, tailored to every other; one in which lifestyles are formed to maintain a healthy environment and the surroundings are fashioned to suit life. That’s the world you have been attempting to develop in the laboratories of the Simic Combine.

Nature is all about adaptation, evolution, and stability — however for it to maintain up with the tempo of advancing civilization, nature wishes some assistance from biomancers and terraformers. If, alongside the way, you take place to create super-soldiers and mutant monsters that can bolster the combine’s defenses towards the schemes and ambitions of the different guilds, so lots the better.

Simic Scientist 5e

A Simic insignia, a set of commoner’s clothes, an ebook of lookup notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial of seaweed, a vial of jellyfish stingers, a glass bottle of unidentified slime, and a belt pouch containing 10 GP (Azorius 1-zino coins).

As a Simic researcher, you are part of a clade — a various team of humans combining disparate skills in pursuit of a frequent aim — or a researcher on a specialized, nonpermanent undertaking targeted at addressing an instant need. You can roll a d6 or select from the alternatives in the Research Options desk to decide your vicinity of research.

  • Skill Proficiencies: Arcana, Medicine
  • Languages: Two of your choice

When you try to research or recall a magical or scientific fact, if you don’t comprehend that information, you recognize the place and from whom you can acquire it. Usually, this fact comes from a Simic laboratory, or occasionally from an Izzet facility, a library, a university, or an unbiased pupil or different discovered man or woman or creature. Knowing the place the statistics can be located doesn’t routinely allow you to examine it; you would possibly want to provide bribes, favors, or different incentives to result in human beings disclosing their secrets.

Clades and Projects

d6Clade/Project
1Hull Clade, focused on protection and durability
2Fin Clade, focused on movement
3Gyre Clade, focused on cyclical patterns and metamagic
4Guardian Project, focused on creating guard monsters and super soldiers
5Crypsis Project, focused on intelligence and counterintelligence
6Independent research in a new area

Simic Guild Spells

Spell LevelSpell
CantripAcid Splash, Druidcraft
1stDetect Poison and Disease, Expeditious Retreat, Jump
2ndAlter Self, Enhance Ability, Enlarge/Reduce
3rdGaseous Form, Water Breathing, Wind Wall
4thFreedom of Movement, Polymorph
5thCreation

Personality Traits

d8Personality Trait
1I can't wait to see what I become next!
2I am convinced that everything inclines toward constant improvement.
3I'm eager to explain every detail of my most intricate experiments and theories to anyone who shows the least bit of interest.
4I assume that everyone needs even the most basic concepts explained to them.
5I describe everything that happens as if it were going into my research notes (and it often is).
6I am insatiably curious about the seemingly infinite forms and adaptations of life.
7I can't resist prying into anything forbidden, since it must be terribly interesting.
8I employ a highly technical vocabulary to avoid imprecision and ambiguity in my communication.

Ideals

d6Ideal
1Guild. My guild is all that really matters. (Any)
2Change. All life is meant to progress toward perfection, and our work is to hurry it along - no matter what must be upended along the way. (Chaotic)
3Knowledge. Understanding the world is more important than what you do with your knowledge. (Neutral)
4Greater Good. I want to reshape the world into higher forms of life so that all can enjoy evolution. (Good)
5Logic. It's foolish to let emotions and principles interfere with the conclusions of logic. (Lawful)
6Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)

Bonds

d6Bond
1I helped create a krasis that I love like a pet and would carry with me everywhere … except it's the size of a building, and it might eat me.
2In my laboratory, I discovered something that I think could eliminate half the life on Ravnica.
3The other researchers in my clade are my family - a big, eccentric family including members and parts of many species.
4The laboratory where I did my research contains everything that is precious to me.
5I will get revenge on the shortsighted fool who killed my precious krasis creation.
6Everything I do is an attempt to impress someone I love.

Flaws

d6Flaw
1I have a rather embarrassing mutation that I do everything I can to keep hidden.
2I'm more interested in taking notes on monstrous anatomy than in fighting monsters.
3Every social situation I'm in seems to lead to my asking rude personal questions.
4I'm supremely confident in my ability to adapt to any situation and handle any danger.
5I'll take any risk to earn recognition for my scientific brilliance.
6I have a tendency to take shortcuts in my research and any other tasks I have to complete.

 Contacts

d8Contact
1My research builds on my parents' work and takes it in interesting new directions.
2If a serious problem confounds me, I can count on my mentor to provide clarity of thought.
3A former laboratory colleague went on to work on the Guardian Project.
4A former colleague has ventured into fields of research that are possibly immoral and almost certainly illegal.
5A former lover is now the supervisor of a prominent clade.
6My sibling has become an almost unrecognizable mutant.
7An old friend has retreated into a secluded life as an ascetic deepsage, devoted to contemplating philosophical principles.
8My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.

Non Contacts

d10Contact
1My older sibling is upset that I didn't follow them into the Azorius.
2A Boros sergeant is always asking questions about my work, but I suspect they're genuinely curious.
3A friend in my clade thinks I don't know they're a Dimir agent.
4I helped a Golgari spore druid with the fertilization and growth of their fungus field.
5I can't fathom what could have made my childhood friend run off and join the Gruul.
6I love comparing notes with my friend in the Izzet, though our fields of research are very different.
7I borrowed a lot of money from an Orzhov syndic to help finance my research.
8A Rakdos ringmaster has taken an interest in my research which, come to think of it, might make a nice sideshow act.
9I left the Selesnya - and a lover - behind when I joined the Simic.
10Roll an additional Simic contact; you can decide if the contact is an ally or a rival.

The weird science of the Simic Combine attracts a positive kind of character and encompasses a set of beliefs about the nature of life. Simic members’ bonds and flaws derive from their scientific lookup — which includes their advent of new lifestyles forms, which they can come to be very connected to.

The fluid nature of clades, whose rosters span specific laboratories and trade as researchers discover new interests, creates ample connections amongst the Simic. The guild contributors stay in watery sinkholes known as zonots, and their isolation shelters them from contact with outsiders. Nonetheless, a truthful range of Simic contributors is former participants of different guilds.

Leave a Comment