Skills 5e

A skill represents a selected knowledge, and an individual’s level of proficiency during a skill demonstrates attention on it aspect. Maybe a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities–a creature’s assets also as weaknesses. The three main roles of the game — the power check, the saving throw, and therefore the attack roll — believe the six ability scores. The Introduction describes the essential rule behind these rolls: roll a d20, add a capability modifier derived from one among the six ability scores, and compare the entire to a target number.

Normally, your proficiency during a skill is tied to at least one ability as described above. In some situations, though, your skill proficiency might reasonably be modified by a special ability score. In such cases, the GM might invite a check using an unusual combination of ability and skill, otherwise, you might ask your GM if you’ll apply the various abilities to a skill check.

Skills 5e

Skills 5e

The skills associated with each ability score are shown within the following list. (No skills are associated with the Constitution.) See the ability’s description within the later sections of this section for samples of the way to use a skill related to ability.

Strength

  • Athletics

Dexterity

  • Acrobatics
  • Sleight of Hand
  • Stealth

Intelligence

  • Arcana
  • History
  • Investigation
  • Nature
  • Religion

Wisdom

  • Animal Handling
  • Insight
  • Medicine
  • Perception
  • Survival

Charisma

  • Deception
  • Intimidation
  • Performance
  • Persuasion

 

Sometimes, the DM might invite a capability to see using a specific skill–for example, “Make a Wisdom (Perception) check.” At other times, a player might ask the DM if proficiency during a particular skill applies to a check. In either case, proficiency during a skill means a private can add his or her proficiency bonus to ability checks that involve that skill. Without proficiency within the skill, the individual makes a traditional ability check.

Normally, your proficiency during a skill applies only to a selected quite ability check. Proficiency in Athletics, for instance, usually applies to Strength checks. In some situations, though, your proficiency might reasonably apply to a special quite check. In such cases, the DM might invite a check using an unusual combination of ability and skill, otherwise, you might ask your DM if you’ll apply a proficiency to a distinct check.

For example, if you’ve got to swim from an offshore island to the mainland, your DM might involve a Constitution check to ascertain if you’ve got the stamina to form it that far. during this case, your DM might allow you to use your proficiency in Athletics and invite a Constitution (Athletics) check.

So if you’re proficient in Athletics, you apply your proficiency bonus to the Constitution check even as you’d normally do for a Strength (Athletics) check. Similarly, when your half-­‐‑orc barbarian uses a display of raw strength to intimidate an enemy, your DM might invite a Strength (Intimidation) check, although Intimidation is generally related to Charisma.

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