Slow 5e (5th Edition) Spell in D&D

In this spell you have to alter time such as round up to six creatures of your desire and that preference needs to be a 40-foot cube. Each goal ought to have an effect on by means of this spell in any other case it has to prevail on a knowledge saving throw solely for the unique duration.

Slow 5e

Sometimes the creature desires to try to solid any spell with 1 motion casting time and roll a d20. Until the creature’s subsequent flip the spell will now not take impact and additionally the creature must use its personal motion on that unique flip to whole the spell. Whenever it is unable to do that then the spell will be wasted.

Casting Time1 action
ClassesSorcerer, Wizard
ComponentsV S M
ConcentrationYes
DurationUp to 1 minute
Level3
MaterialA drop of molasses
NameSlow
Range120 feet
SchoolTransmutation
TargetUp to six creatures of your choice in a 40-foot cube within range

A creature that is affected via this spell will make any other knowledge saving throw at the ending flip of it. The impact will be ended on a profitable save. An affected goal will take a penalty to AC and Dexterity saving throw and its velocity is halved and additionally can now not makes use of any sort of reactions however on its flip it will use a motion or bonus motion solely one of them now not each of them.

By having no relation to the creature’s skills or any magic objects and it is incapable to make extra than one melee or any ranged assault at some point of its turn.

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