Smuggler 5e (5th Edition) Background in D&D Backgrounds

On a rickety barge, you carried a hundred longswords in fish barrels proper past the dock master’s oblivious lackeys. You have paddled a riverboat stuffed with stolen elven wine below the gaze of the moon and offered it for twice its fee in the morning. In your greater charitable times, you have transported innocents out of conflict zones or helped information herd animals to protection on the banks of a burning river.

Smuggler 5e

You are acquainted with a community of smugglers who are inclined to assist you out of tight situations. While in a specific town, city, or different in a similar-sized neighborhood (DM’s discretion), you and your companions can remain for free in protected houses. Safe homes grant a terrible lifestyle. While staying at a protected house, you can choose to maintain your presence (and that of your companions) a secret.

Perhaps you bootlegged monastic whiskey down secret mountain paths, spiriting them away to richer markets abroad. Or did you hone your craft by duping metropolis watchmen and tariff inspectors, transferring shipments of stolen art, antiquities, or even humans beneath their very noses and into their preferred city? Possibly your motivations rose greater and you rowed ashore thru storm and darkness to carry weapons and resources to determined revolutionaries.

  • Skill Proficiencies: Athletics, Deception
  • Tool Proficiencies: Vehicles (water)

Or avoided murderous bounty hunters, whilst escorting escaped slaves alongside forgotten caravan tracks in a last-ditch bid for freedom? In any case, you have left in your wake a colorful path of bribed customs officials, befuddled border patrols, and “missing” tax collectors. All in all, no longer terrible seeing you have solely simply begun to (re-) make your title in the world.

As a grasp of contraband logistics and camouflage, all Intelligence (Investigation) and Wisdom (Perception) exams made to find out objects that you have hidden on a person, vehicle, or pack animal are made at a disadvantage. If the characters conducting the search can hear you, you can oppose their tests with a Charisma (Deception) check.

Additionally, you have gained Intelligence (Investigation) and Wisdom (Perception) assessments made to find out the concealment of items or objects on a person, vehicle, or pack animal.


1Spirit of the Whale. You smuggled stolen dwarven spirits in the body of a dead whale being pulled behind a fishing boat. When you delivered the goods, the corpse suddenly exploded, sending whale meat and whiskey bottles for half a mile.
2Cart and Sword. You drove a cart filled with stolen art through the middle of a battlefield while singing sea shanties to confuse the combatants.
3The Recruit. You enlisted in another nation's navy for the purpose of smuggling stolen jewels to a distant port. You attained a minor rank before disappearing from the navy and making your way here.
4River of Shadows. Your riverboat accidentally slipped through the veil into the Shadowfell for several hours. While you were there, you sold some stolen dragonborn artifacts before returning to this plane and paddling home.
5Gold-Hearted. You agreed to transport a family escaping a war. The baby began to cry at a checkpoint, and you gave the guards all your gold to let you pass. The family never found out about this gesture.
6Playing Both Sides. You once smuggled crates of crossbow bolts and bundles of arrows, each destined for an opposing side in a regional war, at the same time. The buyers arrived within moments of each other but did not discover your trickery.

Personality Traits

d8Personality Traits
1I love being on the water but hate fishing.
2I think of everything in terms of monetary value.
3I never stop smiling.
4Nothing rattles me; I have a lie for every occasion.
5I love gold but won't cheat a friend.
6I enjoy doing things others believe to be impossible.
7I become wistful when I see the sun rise over the ocean.
8I am no common criminal; I am a mastermind.


1Wealth Heaps of coins in a secure vault is all I dream of. (Any)
2Smuggler's Code I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3All for a Coin I'll do nearly anything if it means I turn a profit. (Evil)
4Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
5People For all my many lies, I place a high value on friendship. (Any)
6Daring I am most happy when risking everything. (Any)


1My vessel was stolen from me, and I burn with the desire to recover it.
2I intend to become the leader of the network of smugglers that I belong to.
3I owe a debt that cannot be repaid in gold.
4After one last job, I will retire from the business.
5I was tricked by a fellow smuggler who stole something precious from me. I will find that thief.
6I give most of my profits to a charitable cause, and I don't like to brag about it.


1Lying is reflexive, and I sometimes engage in it without realizing.
2I tend to assess my relationships in terms of profit and loss.
3I believe everyone has a price and am cynical toward those who present themselves as virtuous.
4I struggle to trust the words of others.
5Few people know the real me.
6Though I act charming, I feel nothing for others and don't know what friendship is.

In general, smugglers cost survival, and then profit, above different things. One ought to be a section of a large organization, or may run a small smuggling vessel of their own. Smugglers keep the lies they have told, and they have a herbal capability to recall all the falsehoods and half-truths they have spouted.

Even though, the tremendous regulation of alternate solely will shield the “legitimate” trade, Actually, the alternate which passes thru the city’s sole gate and which the purple plumes screen and additionally tax. Also, the outstanding regulation of humanity banishes non-humans from the metropolis altogether. Also, the two exquisite legal guidelines create the brilliant demand and additionally brilliant chance for the smugglers, who shepherd illicit items and additionally the non-humans into and out of the metropolis with the aid of secret routes.

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