Sorcerer Spells 5e (5th Edition) in D&D Spells

So you’ve decided to play a sorcerer spells 5e (5th edition). We’ve got all the answers you would like during this complete guide to playing sorcerer spells 5e in Dungeons and Dragons 5th Edition With the changes made to spellcasting within the 5th edition, many players believe that sorcerers are underpowered compared to wizards. this is often mainly because they need a restricted spell list.

But sorcerers spells 5e does have two features that give them a plus over other spellcasters: Sorcery Points and Metamagic. If used correctly, and if the proper choices are made when building the character, these two features can make sorcerers as powerful or maybe more powerful than wizards.

Sorcerer Spells 5e

sorcerer spells

Level 0

Spell NameSchoolCasting TimeRangeDurationComponents
Acid SplashConjuration1 Action60 FeetInstantaneousV, S
Blade WardAbjuration1 ActionSelf1 roundV, S
Booming BladeEvocation1 ActionSelf (5-foot radius)1 roundS, M
Chill TouchNecromancy1 Action120 Feet1 roundV, S
Control FlamesTransmutation1 Action60 FeetInstantaneous or 1 hourS
Create BonfireConjuration1 Action60 FeetConcentration, up to 1 minuteV, S
Dancing LightsEvocation1 Action120 FeetConcentration up to 1 minuteV, S, M
Fire BoltEvocation1 Action120 FeetInstantaneousV, S
FriendsEnchantment1 ActionSelfConcentration, up to 1 minuteS, M
FrostbiteEvocation1 Action60 FeetInstantaneousV, S
Green-Flame BladeEvocation1 ActionSelf (5-foot radius)InstantaneousS, M
GustTransmutation1 Action30 FeetInstantaneousV, S
InfestationConjuration1 Action30 FeetInstantaneousV, S, M
LightEvocation1 ActionTouch1 hourV, M
Lightning LureEvocation1 ActionSelf (15-foot radius)InstantaneousV
Mage HandConjuration1 Action30 Feet1 minuteV, S
MendingTransmutation1 MinuteTouchInstantaneousV, S, M
MessageTransmutation1 Action120 feet1 roundV, S, M
Mind SliverEnchantment1 Action60 feet1 roundV
Minor IllusionIllusion1 Action30 feet1 minuteS, M
Mold EarthTransmutation1 Action30 feetInstantaneous or 1 hourS
On/Off (UA)Transmutation T1 Action60 feetInstantaneousV, S
Poison SprayConjuration1 Action10 feetInstantaneousV, S
PrestidigitationTransmutation1 Action10 feetUp to 1 hourV, S
Ray of FrostEvocation1 Action60 feetInstantaneousV, S
Shape WaterTransmutation1 Action30 feetInstantaneous or 1 hourS
Shocking GraspEvocation1 ActionTouchInstantaneousV, S
Sword BurstConjuration1 ActionSelf (5-foot radius)InstantaneousV
ThunderclapEvocation1 ActionSelf (5-foot radius)InstantaneousS
True StrikeDivination1 Action30 feetConcentration up to 1 roundS

Level 1

Spell NameSchoolCasting TimeRangeDurationComponents
Absorb ElementsAbjuration1 ReactionSelf1 roundS
Acid Stream (UA)Evocation1 ActionSelf (30-foot line)Concentration, up to 1 minuteV, S, M
Burning HandsEvocation1 ActionSelf (15-foot cone)InstantaneousV, S
CatapultTransmutation1 Action60 feetInstantaneousS
Chaos BoltEvocation1 Action120 feetInstantaneousV, S
Charm PersonEnchantment1 Action30 feet1 HourV, S
Chromatic OrbEvocation1 Action90 feetInstantaneousV, S, M
Color SprayIllusion1 ActionSelf (15-foot cone)1 roundV, S, M
Comprehend LanguagesDivination1 Action RSelf1 hourV, S, M
Detect MagicDivination1 Action RSelfConcentration, up to 10 minutesV, S
Disguise SelfIllusion1 ActionSelf1 hourV, S
Distort ValueIllusion1 MinuteTouch8 hoursV
Earth TremorEvocation1 ActionSelf (10-foot radius)InstantaneousV, S
Expeditious RetreatTransmutation1 Bonus ActionSelfConcentration, up to 10 minutesV, S
False LifeNecromancy1 ActionSelf1 hourV, S, M
Feather FallTransmutation1 Reaction60 feet1 minuteV, M
Fog CloudConjuration1 Action120 feetConcentration, up to 1 hourV, S
GreaseConjuration1 Action60 feet1 minuteV, S, M
Ice KnifeConjuration1 Action60 feetInstantaneousS, M
Id Insinuation (UA)Enchantment1 Action60 feetConcentration, up to 1 minuteV, S
Infallible Relay (UA)Divination T1 MinuteSelfConcentration, up to 10 minutesV, S, M
JumpTransmutation1 ActionTouch1 minuteV, S, M
Mage ArmorAbjuration1 ActionTouch8 hoursV, S, M
Magic MissileEvocation1 Action120 feetInstantaneousV, S
Ray of SicknessNecromancy1 Action60 feetInstantaneousV, S
Remote Access (UA)Transmutation T1 Action120 feet10 minutesV, S
ShieldAbjuration1 ReactionSelf1 roundV, S
Silent ImageIllusion1 Action60 feetConcentration, up to 10 minutesV, S, M
Silvery BarbsEnchantment1 Reaction60 feetInstantaneousV
SleepEnchantment1 Action90 feet1 minuteV, S, M
Sudden Awakening (UA)Enchantment1 Bonus Action10 feetInstantaneousV
Tasha's Caustic BrewEvocation1 ActionSelf (30-foot line)Concentration, up to 1 minuteV, S, M
ThunderwaveEvocation1 ActionSelf (15-foot cube)InstantaneousV, S
Witch BoltEvocation1 Action30 feetConcentration, up to 1 minuteV, S, M

Level 2

Spell NameSchoolCasting TimeRangeDurationComponents
Aganazzar's ScorcherEvocation1 Action30 FeetInstantaneousV, S, M
Alter SelfTransmutation1 ActionSelfConcentration, up to 1 hourV, S
Arcane Hacking (UA)Transmutation T1 ActionSelfConcentration, up to 1 hourV, S, M
Blindness/DeafnessNecromancy1 Action30 Feet1 minuteV
BlurIllusion1 ActionSelfConcentration, up to 1 minuteV
Cloud of DaggersConjuration1 Action60 feetConcentration, up to 1 minuteV, S, M
Crown of MadnessEnchantment1 Action120 feetConcentration, up to 1 minuteV, S
DarknessEvocation1 Action60 feetConcentration, up to 10 minutesV, M
DarkvisionTransmutation1 ActionTouch8 hoursV, S, M
Detect ThoughtsDivination1 ActionTouchConcentration, up to 1 minuteV, S, M
Digital Phantom (UA)Abjuration T1 ActionSelfConcentration, up to 1 hourV, S, M
Dragon's BreathTransmutation1 Bonus ActionTouchConcentration, up to 1 minuteV, S, M
Dust DevilConjuration1 Action60 feetConcentration, up to 1 minuteV, S, M
EarthbindTransmutation1 Action300 feetConcentration, up to 1 minuteV
Enhance AbilityTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Enlarge/ReduceTransmutation1 Action30 feetConcentration, up to 1 minuteV, S, M
Find Vehicle (UA)Conjuration T10 Minutes30 feet8 hoursV, S
Flame BladeEvocation1 Bonus ActionSelfConcentration, up to 10 minutesV, S, M
Flaming SphereConjuration1 Action60 feetConcentration, up to 1 minuteV, S, M
Gust of WindEvocation1 ActionSelf (60-foot line)Concentration, up to 1 minuteV, S, M
Hold PersonEnchantment1 Action60 feetConcentration, up to 1 minuteV, S, M
Icingdeath's Frost (UA)Evocation1 ActionSelf (15-foot cone)InstantaneousS, M
InvisibilityTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Kinetic JauntTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteS
KnockTransmutation1 Action60 feetInstantaneousV
LevitateTransmutation1 Action60 feetConcentration, up to 10 minutesV, S, M
Magic WeaponTransmutation1 Bonus ActionTouchConcentration, up to 1 hourV, S
Maximillian's Earthen GraspTransmutation1 Action30 feetConcentration, up to 1 minuteV, S, M
Mental Barrier (UA)Abjuration1 ReactionSelf1 roundV
Mind SpikeDivination1 Action60 feetConcentration, up to 1 hourS
Mind Thrust (UA)Enchantment1 Bonus Action60 feet1 roundV, S
Mirror ImageIllusion1 ActionSelf1 minuteV, S
Misty StepConjuration1 Bonus ActionSelfInstantaneousV
Nathair's MischiefIllusion1 Action60ftConcentration, up to 1 minuteS, M
Nathair's Mischief (UA)Illusion1 Action60 feetConcentration, up to 1 minuteS, M
PhantasmalForceIllusion1 Action60 feetConcentration, up to 1 minuteV, S, M
PyrotechnicsTransmutation1 Action60 feetInstantaneousV, S
Rime's Binding IceEvocation1 ActionSelf (30-foot cone)InstantaneousS, M
Scorching RayEvocation1 Action120 feetInstantaneousV, S
See InvisibilityDivination1 ActionSelf1 hourV, S, M
Shadow BladeIllusion1 Bonus ActionSelfConcentration, up to 1 minuteV, S
ShatterEvocation1 Action60 feetInstantaneousV, S, M
Snilloc's Snowball StormEvocation1 Action90 feetInstantaneousV, S, M
Spider ClimbTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Enchantment1 Action30 feetConcentration, up to 8 hoursV, M
Tasha's Mind WhipEnchantment1 Action90 feet1 roundV
Thought Shield (UA)Abjuration1 ActionTouch8 hoursV, S
Vortex WarpConjuration1 Action90 feetInstantaneousV, S
Warding WindEvocation1 ActionSelfConcentration, up to 10 minutesV
WebConjuration1 Action60 feetConcentration, up to 1 hourV, S, M
Wither and BloomNecromancy1 Action60 feetInstantaneousV, S, M

Level 3

Spell NameSchoolCasting TimeRangeDurationComponents
Ashardalon's StrideTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV,S
BlinkTransmutation1 ActionSelf1 minuteV, S
CatnapEnchantment1 Action30 feet10 minutesS, M
ClairvoyanceDivination10 Minutes1 mileConcentration, up to 10 minutesV, S, M
Conjure Lesser DemonConjuration1 Action60 feetConcentration, up to 1 hourV, S, M
CounterspellAbjuration1 Reaction60 feetInstantaneousS
DaylightEvocation1 Action60 feet1 hourV, S
Dispel MagicAbjuration1 Action120 feetInstantaneousV, S
Enemies AboundEnchantment1 Action120 feetConcentration, up to 1 minuteV, S
Erupting EarthTransmutation1 Action120 feetInstantaneousV, S, M
FearIllusion1 ActionSelf (30-foot cone)Concentration, up to 1 minuteV, S, M
FireballEvocation1 Action150 feetInstantaneousV, S, M
Flame ArrowsTransmutation1 ActionTouchConcentration, up to 1 hourV, S
Flame Stride (UA)Transmutation1 Bonus ActionSelfConcentration, up to 1 minuteV, S
FlyTransmutation1 ActionTouchConcentration, up to 10 minuteV, S, M
Gaseous FormTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
HasteTransmutation1 Action30 feetConcentration, up to 1 minuteV, S, M
Haywire (UA)Enchantment T1 Action90 feetConcentration, up to 1 minuteV, S
Hypnotic PatternIllusion1 Action120 feetConcentration, up to 1 minuteS, M
Incite GreedEnchantment1 action30 feetConcentration, up to 1 minuteV, S, M
Intellect FortressAbjuration1 Action30 feetConcentration, up to 1 hourV
Invisibility To Cameras (UA)Illusion T1 Action10 feetConcentration, up to 1 minuteV, S, M
Lightning BoltEvocation1 ActionSelf (100-foot line)InstantaneousV, S, M
Major ImageIllusion1 Action120 feetConcentration, up to 10 minutesV, S, M
Melf's Minute MeteorsEvocationSelf120 feetConcentration, up to 10 minutesV, S, M
Protection from Ballistics (UA)Abjuration T1 ActionTouchConcentration, up to 10 minutesV, S, M
Protection from EnergyAbjuration1 ActionTouchConcentration, up to 1 hourV, S
Psionic Blast (UA)Evocation1 ActionSelf (30-foot cone)InstantaneousV
Sleet StormConjuration1 Action120 feetConcentration, up to 1 minuteV, S, M
SlowTransmutation1 Action120 feetConcentration, up to 1 minuteV, S, M
Stinking CloudConjuration1 Action90 feetConcentration, up to 1 minuteV, S, M
Thunder StepConjuration1 Action90 feetInstantaneousV
TonguesDivination1 ActionTouch1 hourV, M
Vampiric TouchNecromancy1 ActionSelfConcentration, up to 1 minuteV, S
Wall of WaterEvocation1 Action60 feetConcentration, up to 10 minutesV, S, M
Water BreathingTransmutation1 Action R30 feet24 hoursV, S, M
Water WalkTransmutation1 Action R30 feet1 hourV, S, M

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

The Sorcerer shares tons with the Wizard, including the vast majority of their spells. However, the Sorcerer gets a strictly limited number of spells known and can’t cast rituals, so sorcerers are forced to find out to believe a smaller number of spells and adjust them using metamagic to form the tools available add any given situation.

In addition to mastering meta magic, the good sorcerer must skill and when to cast spells employing a higher-level spell slot. Using higher-level slots to urge more out of a low-level spell is often even as effective as learning a replacement high-level spell, all while working within your limited number of spells known. Staples like Fireball remain useful well past the primary level that they become available, making them great options once you only get to understand 15 spells at absolutely the most.

5e Sorcerer Spells

Unlike a wizard, a sorcerer’s magic doesn’t come from studying books. Instead, it springs from within. But so as to form this power happen within the world, the sorcerer must use his Charisma. Take your highest ability roll and place it into Charisma.

The constitution is additionally important for any D&D character. the upper your constitution modifier is, the more hit points you’ll gain per level. this may allow you to last longer in combat without dying. Put your third-highest roll into Con.

Intelligence, Wisdom, and Strength aren’t very useful to a sorcerer. Put your bad ability rolls into these traits.

Best Races for A Sorcerer

There are a couple of races that make inherently better sorcerers than others. Here is a couple of them:

  • Half-elf – Half-elves get +2 Cha automatically, and +1 to 2 other abilities of your choosing. they will also see within the dark, have a plus on saving throws against being charmed, and can’t be put to sleep by magic. These are all useful features to a sorcerer.
  • Dragonborn – A Dragonborn gets +1 Cha when first created. He also gets resistance to at least one damage type that supported his particular draconic ancestry.
  • Tiefling – +2 Cha and +1 Int for all new Tiefling characters. Tieflings also get resistance to fireside damage and free spells like Thaumaturgy, Hellish Rebuke, and Darkness.

When creating your Sorcerer, you’ll be ready to choose one among two origins for your magical powers. Here is proof of the best features from each of them.

We hope we’ve convinced you that Sorcerers aren’t as underpowered as many believe. With their high Charisma and use of Sorcery Points, Metamagic, and other class features, they will be an excellent addition to any D&D party.

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