Soul cage was a necromancy spell that temporarily trapped the soul of a recently deceased humanoid, allowing the caster to take advantage of it in several alternative ways
The spell, cast at the instant of death of a humanoid within a variety of 60 feet (18 meters), trapped the creature’s soul during a tiny cage for up to eight hours, or until the cage was destroyed. The creature whose soul was trapped couldn’t be revived while the spell was in effect.
Contents
Soul Cage 5e
- Casting Time: 1 reaction, which you take when a humanoid you can see within 60 feet of you dies
- Range: 60 feet
- Components: V, S, M
- Duration: 8 hours
- Scales: No
- Casters: Warlock, Wizard
This spell snatches the soul of a humanoid because it dies and traps it inside the small cage you utilize for the material component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you’ve got a soul inside the cage, you’ll exploit it in any of the ways described below. You’ll use a trapped soul up to 6 times. Once you exploit a soul
This spell snatches the soul of a humanoid because it dies and traps it inside the small cage you utilize for the fabric component. A stolen soul remains inside the cage until the spell ends or until you destroy the cage, which ends the spell. While you’ve got a soul inside the cage, you’ll exploit it in any of the ways described below. You’ll use a trapped soul up to 6 times. Once you exploit a soul for the sixth time, it’s released, and therefore the spell ends. While a soul is trapped, the dead humanoid it came from can’t be revived.
Steal Life. You’ll use a bonus action to drain vigor from the soul and regain 2d8 hit points.
Query Soul. You ask the soul an issue (no action required) and receive a short telepathic answer, which you’ll understand no matter the language used. The soul knows only what it knew in life, but it must answer you truthfully and to the best of its ability. The solution is not any quite a sentence or two and could be cryptic.
Borrow Experience. You’ll use a bonus action to bolster yourself with the soul’s life experience, making your next attack roll, ability check, or saving throw with advantage. If you don’t use this benefit before the beginning of your next turn, it’s lost.
Eyes of the Dead. You’ll use an action to call an area the humanoid saw in life, which creates an invisible sensor somewhere therein place if it’s on the plane of existence you’re currently on. The sensor remains for as long as you concentrate, up to 10 minutes (as if you were concentrating on a spell). You receive visual and auditory information from the sensor as if you were in its space using your senses.
A creature that will see the sensor (such together using see invisibility or truesight) sees a translucent image of the tormented humanoid whose soul you caged.
The Soul Cage maybe a block added by Soul Shards Respawn. Right-clicking it with a Soul Shard will insert it. It can then be retrieved by shift-right clicking the Soul Cage.