Brilliant daylight flashes in a 60-foot radius founded on a factor you pick inside range. Each creature in that mild has to make a Constitution saving throw. On a failed save, a creature takes 12d6 radiant injury and is blinded for 1 minute. On a profitable save, it takes 1/2 as a lot of injuries and isn’t blinded by way of this spell. Undead and oozes have drawbacks on saving throw.
Check also: Feeblemind 5e
- Level: 8 (Evocation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 150 ft
- Attack(save): CON save
- Damage(effect): Radiant
- School: Evocation
- Duration: Instantaneous
A creature blinded through this spell makes every other Constitution saving throw at the stop of every one of its turns. On a profitable save, it is no longer blinded.
This spell dispels any darkness in its location that was once created by means of a spell. The undead and oozes would have a downside on this saving throw. A creature would be blinded by using this spell can make any other Constitution saving throw at an give up of every one of its turns. On a profitable save, it is no longer Blinded.
Check also: Reverse Gravity 5e
Sunburst motives a globe of searing radiance to explode silently from a factor you select. All creatures in the globe are blinded and take 6d6 factors of damage. A creature to which daylight is hazardous or unnatural takes double damage. A profitable Reflex retailer negates the blindness and reduces the harm by means of the half.
An undead creature caught inside the globe takes 1d6 factors of injury per caster degree (maximum 25d6), or 1/2 injury if a Reflex store is successful. In addition, the burst effects in the destruction of any undead creature particularly harmed by way of vibrant mild if it fails its save.
- Does Endure Sunlight guard a vampire towards Sunburst and its relatives?
No, Endure Sunlight does now not shield towards the instantaneous loss of life from Sunburst.
- Does a Light Domain cleric’s Corona of Light function produce sunlight?
Yes, it is regarded as sunlight