Temple of the Gods in 5e – Unveiling the Secrets

Immerse yourself in the mystical realm of Dungeons & Dragons 5th Edition as you enter the fabled Temple of the Gods 5e (5th edition). Uncover ancient secrets, face divine trials, and witness the convergence of mortal and celestial realms. This 5e adventure module promises an unforgettable journey, filled with epic encounters, divine artifacts, and the chance to ascend to godlike power. Prepare to unleash your inner hero and explore the Temple of the Gods in this immersive and captivating tabletop role-playing experience. Discover the ultimate path to glory as you challenge the gods themselves in the most esteemed and revered 5th Edition campaign.

The temple could have any appearance desired by the caster, within the parameters of getting an internal encased by walls, a ceiling, and a door. The inside, which exuded a perfume of burning incense, could have as many windows because the caster determined any level of illumination. The door could only be opened or closed by creatures designated by the caster.

The temple opposed one sort of creature determined by the caster, chosen among celestials, fey, fiends, or undead. Creatures of the chosen type could only enter the temple if they resisted the spell’s repulsion, and however, had their every effort hindered as if under the effect of a bane spell. Divination sensors targeting the world or people inside were blocked within the temple.

Temple of the Gods 5e

Temple of the God's 5e

  • Casting Time: 1 hour
  • Range: 120 feet
  • Components: V, S, M
  • Duration: 24 hours
  • Scales: No
  • Casters: Cleric

The structure of the temple extended into the Ethereal Plane, and its magical material couldn’t be traversed by any means. it had been resistant to dispel magic and even antimagic fields. The sole spell capable of destroying a temple of the gods was disintegrated.

The spell lasted for twenty-four hours, after which the temple disappeared. If the spell was cast once a day for a full year at an equivalent place, the temple became permanent.

You cause a temple to shimmer into existence on the bottom you’ll see within range. The temple must fit within an unoccupied cube of space, up to 120 feet on all sides. The temple remains until the spell ends. It’s dedicated to whatever god, pantheon, or philosophy is represented by the holy symbol utilized in the casting.

You make all decisions about the temple’s appearance. The inside is enclosed by a floor, walls, and a roof, with one door granting access to the inside and as many windows as you would like. Only you and any creatures you designate once you cast the spell can open or close the door.

The temple’s interior is an open space with an idol or altar at one end. you opt for whether the temple is illuminated and whether that illumination is bright light or dim light. The smell of burning incense fills the air within, and therefore the temperature is mild.

The temple opposes the kinds of creatures you select once you cast this spell. Choose one or more of the following: celestials, elementals, fey, fiends, or undead. If a creature of the chosen type attempts to enter the temple, that creature must make a Charisma saving throw. On a failed save, it can’t enter the temple for twenty-four hours. albeit the creature can enter the temple, the magic there hinders it; whenever it makes an attack roll, a capability check, or a saving throw inside the temple, it must roll a d4 and subtract the number rolled from the d20 roll.

In addition, the sensors created by divination spells can’t appear inside the temple and creatures within can’t be targeted by divination spells.

Finally, whenever any creature within the temple regains hit points from a spell of 1st level or higher, the creature regains additional hit points adequate to your Wisdom modifier (minimum 1 hit point).

The temple is formed from the opaque magical force that extends into the Ethereal Plane, thus blocking ethereal travel into the temple’s interior. Nothing can physically undergo the temple’s exterior. It can’t be dispelled by dispel magic, and therefore the antimagic field has no effect on that. A disintegrate spell destroys the temple instantly. Casting this spell on an equivalent spot a day for a year makes this effect permanent.


Q: What is the Temple of the Gods in 5e?

A: The Temple of the Gods is a renowned adventure module designed for Dungeons & Dragons 5th Edition. It presents a mystical and divine setting where players can embark on a thrilling quest, interact with powerful deities, and uncover ancient secrets.

Q: How can I incorporate the Temple of the Gods into my 5e campaign?

A: The Temple of the Gods can be seamlessly integrated into your existing 5th Edition campaign by introducing the temple as a significant location or as the central focus of a new adventure. The module provides a wealth of information, including NPCs, quests, and encounters, making it easy to incorporate into your storytelling.

Q: Are there specific character requirements for the Temple of the Gods in 5e?

A: The module is designed to accommodate a range of character types and levels. However, it is recommended that the characters are at a mid to high level (8th level or above) to fully experience the challenges and rewards the Temple of the Gods offers.

Q: Can I play the Temple of the Gods as a standalone adventure?

A: Yes, the Temple of the Gods can be played as a standalone adventure. It provides a complete storyline within the temple’s mystical setting, allowing players to engage in a self-contained campaign. However, it can also be adapted to fit within a larger campaign if desired.

Q: Are there unique rewards and treasures within the Temple of the Gods?

A: Absolutely! The Temple of the Gods offers a plethora of unique rewards and treasures for intrepid adventurers. From divine artifacts and enchanted items to blessings from the gods themselves, players can expect to uncover powerful and extraordinary treasures throughout their journey.

Q: How long does the Temple of the Gods adventure typically last?

A: The duration of the adventure can vary depending on various factors, such as the playstyle of the group and the pacing of the sessions. On average, completing the Temple of the Gods can take several sessions, spanning from a few weeks to a couple of months of regular play.

Q: Can the Temple of the Gods be customized or expanded upon?

A: Yes, the Temple of the Gods provides a solid foundation that can be customized and expanded upon to suit the needs of your gaming group. Game masters are encouraged to add their own unique elements, side quests, or NPCs to enhance the overall experience and tailor it to their players’ preferences.

Q: Is the Temple of the Gods suitable for both new and experienced players?

A: Yes, the Temple of the Gods can cater to both new and experienced players. While some familiarity with the Dungeons & Dragons 5th Edition rules is helpful, the adventure module provides guidance and support to help both novice and veteran players fully enjoy the divine adventure that awaits within the temple.

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