Thunderclap 5e: A wave of thunderous force sweeps out from you. Each creature during a 15-foot cube originating from you wants to make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet faraway from you. On a successful save, the creature takes half as much damage and is not pushed. In addition, unsecured objects that are completely within the world of effect are automatically pushed 10 feet faraway from you by the spell’s effect, and therefore the spell emits a thunderous boom audible bent 300 feet.
Check also; Thunderous Smite 5e
Contents
ThunderClap 5e
- Casting Time: 1 action
- Range: Self (5-foot radius)
- Components: S
- Duration: Instantaneous
- Scales: Yes
- Casters: Arcane Trickster, Artificer, Bard, Druid, Eldritch Knight, Sorcerer, Warlock, Wizard
At Higher Levels: once you cast this spell using a spell slot of 2nd Level or higher, the damage increases by 1d8 for every slot level above 1st.
To make creative use of this cantrip, your creativity is going to be up to DM discretion, as you’ll need their approval for advantage or enhancing a spell’s capability. it’s not guaranteed that your DM will permit a number of these benefits, but it’d be worth a try!
Waves during this case, thunder wave — might be imagined as single-directional, sort of a beam (light/heat waves) projecting from one point, emanating far away from that time. In this case, the “beam” is wider but features a limited range. so, a 15-foot cube originating from you… is sort of a fat “sound beam” projecting from one point (the caster), emanating away (15ft.) from that time. Where it originates from the caster doesn’t matter; however, the cube does get to be adjacent to the caster’s square.
You use the thunderwave spell during this specific case because it’s directly referenced within the Grappled condition. But, you’ll see two results and arguments during this case: The grapple is broken because Victor failed his Con check and was hurled 10 feet faraway from Casey, and faraway from Gary’s reach.
How Does Thunderclap Scale Upward?
The cantrip’s damage increases to like below-given.
- 5th level: 2d6
- 11th level: 3d6
- 17th level: 4d6
Victor only failed his Con check. He isn’t hurled by the spell yet (so the grapple isn’t broken yet). Gary can attempt to hold Victor in situ by holding a contest against Casey’s spellcasting. If he fails, Victor is hurled away, and therefore the grapple is broken
A wave of thunderous force sweeps out from you. Each creature during a 15-foot cube originating from you wants to make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet faraway from you. On a successful save, the creature takes half as much damage and isn’t pushed. Additionally, unsecured objects that are completely within the world of effect are automatically pushed 10 feet faraway from you by the spell’s effect, and therefore the spell emits a thunderous boom audible bent 300 feet.
The damage does increases with spell slots. So casting this first-level spell with a third-level slot does 4d8 damage. Better yet, you do not roll to hit. They create CON saves, which is routinely a nasty stat, just to save lots of half damage. Then, they need to be moved 10 ft from you. It’s an AOE cube, so you’ll hit multiple targets. The sole downside is the massive BOOM it makes so stealth is out the door if you utilize it.