Transport Via Plants 5e (5th Edition)

Transport Via Plants 5e: You can enter any normal plant (Medium or larger) and pass any distance to a plant of a similar kind during a single round, no matter the space separating the 2. The entry plant must be alive. The destination plant needn’t be familiar to you, but it also must be alive. If you’re uncertain of the situation of a specific quite destination plant, you would like merely designate direction and distance and therefore the transport via plants spell moves you as close as possible to the specified location. If a specific destination plant is desired but the plant isn’t living, the spell fails and you’re ejected from the entry plant.

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Transport Via Plants 5e

  • Level: 6 (Conjuration)
  • Casting time: 1 Action
  • Components: V, S
  • Range(area): 10 feet
  • Attack(save): None
  • Damage(effect): Teleportation
  • School: Conjuration
  • Duration: 1 Round

You can bring along objects as long as their weight doesn’t exceed your maximum load. You’ll also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. All creatures to be transported must be in touch with each other, and a minimum of one among those creatures must be in touch with you.

There are some FAQ’s

Q1: You can’t use this spell to travel through plant creatures.

Ans: The destruction of an occupied plant slays you and any creatures you’ve got brought along and ejects the bodies and everyone carried objects from the tree.

Q2: Can Transport through Plants be used to teleport humans to you?

Ans: No. Unfortunately, the 5e spells country that a creature can best step into the goal plant.

Q3: Where does a traveler arrive whilst a planar location’s unspecified?

Ans: There isn’t any RAW list, and there cannot be. Plane Shift is meant to be extraordinarily erroneous and random.

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