Unicorn 5e (5th Edition) Monster In Dnd Monsters

  • Armor Class: 12
  • Hit Points :67 (9d10 + 18)
  • Speed :50 ft.

  • Damage Immunities: Poison
  • Condition Immunities: Charmed, Paralyzed, Poisoned
  • Senses: Darkvision 60 ft., Passive Perception 13
  • Languages: Celestial, Elvish, Sylvan, Telepathy 60 ft.
  • Challenge: 5 (1,800 XP)
  • Proficiency Bonus:+3

Actions

  • Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.
  • Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
  • Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Healing Touch (3/Day). The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points

Legendary Actions

  • Hooves. The unicorn makes one attack with its hooves.
  • Heal Self (Costs 3 Actions). The unicorn magically regains 11 (2d8 + 2) hit points.

STRDEXCONINTWISCHA
18 (+4)
14 (+2)
15 (+2)
11 (+0)
17 (+3)
16 (+3)

Attributes

AC12
AlignmentLawful Good
CHA16
CON15
Challenge Rating5
Condition ImmunitiesCharmed, Paralyzed, Poisoned
DEX14
HP67 (9d10+18)
INT11
ImmunitiesPoison
LanguagesCelestial, Elvish, Sylvan, Telepathy 60 Ft.
Passive Perception13
Roll 0Hooves 1d20 + 7 2d6+4
Roll 1Horn 1d20 + 7 1d8+4
STR18
SensesDarkvision 60 Ft.
SizeLarge
Speed50 ft.
Spell BookDetect Evil And Good, Druidcraft, Pass Without Trace, Calm Emotions, Dispel Evil And Good, Entangle
Typecelestial
WIS17

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