Vampiric Touch: The contact of your shadow-wreathed hand can siphon pressure from others to heal your wounds. Make a melee spell Attack towards a creature inside your reach. On a hit, the goal takes 3d6 necrotic damage, and you regain Hit Points equal to half of the quantity of necrotic injury dealt. Until the spell ends, you can make the Attack once more on every one of your turns as an action.
- Level: 3
- Casting time: 1 Action
- Components: V, S
- Range(area): Self
- Attack(save): Melee
- Damage(effect): Necrotic
- School: Necromancy
- Duration: Concentration, up to 1 minute
At Higher Levels: When you solid this spell the use of a spell slot of 4th Level or higher, the injury will increase via 1d6 for every slot degree above 3rd.
|Casting Time||1 action|
|Duration||Up to 1 minute|
|Higher Spell Slot Dice||1|
|Higher Spell Slot Die||d6|
|Target||A creature within your reach
- How does Vampiric Touch have interaction with more than one melee Attack actions?
As the phase of the casting of Vampiric Touch, you make a melee spell attack. If you hit, you deal 3d6 necrotic damage. You can maintain concentration on the spell and use your motion on subsequent turns to make every other melee spell attack.
- How can we use Vampiric Touch extra frequently in combat?
On the first turn, Quicken Spell will let you assault twice with it. By casting it as a bonus action, you can free up your action, permitting you to assault with it again.
- How a lot will Vampiric Touch heal if mixed with Touch of Death?
We had at the start idea it did not, due to the fact Vampiric Touch is a melee spell attack. However, the PHB states on web page 195 about melee and ranged attacks.
- Does casting Inflict Wounds whilst concentrating on Vampiric Touch additionally siphon damage?
No, The spell says you make an attack, and describes what occurs when the assault hits. It is no longer a popular buff, it does now not practice any different attacks, it does no longer practice any different necrotic damage.