Warlock Spells 5e (5th Edition) in D&D Spells

Warlock Spells 5e (5th edition) are Dungeons & Dragons’ answer to the sugar baby. Exceptionally powerful sugar-daddies referred to as patrons provide a small portion of their power to Warlocks which enables them to cast spells and perform other fun tricks, like communicating telepathically. By reading my list you’ll gain a solid understanding of a number of the simplest spells that Warlocks have access to.

Warlock Spells 5e (5th edition) are allotted spells and spell slots differently, and a touch more simply, than other spellcasters. consistent with the Warlock class table, players can see what percentage cantrips and 5e spells are known, what percentage spell slots a Warlock has overall, and therefore the highest level those spell slots can cast.

5e Warlock Spells

Warlock Spells 5e

This means that a Warlock isn’t limited to casting a selected number of low- or high-level spells: he simply gets to cast as many spells as he has spell slots for, goodbye as he knows the spell.

The Warlock Spells can learn up to 5th level spells (with the exception of Mystic Arcanums, which we’ll discuss further), and every time a Warlock levels up his class, he can switch out one known spell. you can find warlock spells 5e level-wise from here.

Level 0

Spell NameSchoolCasting TimeRangeDurationComponents
Blade WardAbjuration1 ActionSelf1 roundV, S
Booming BladeEvocation1 ActionSelf (5-foot radius)1 roundS, M
Chill TouchNecromancy1 Action120 Feet1 roundV, S
Create BonfireConjuration1 Action60 FeetConcentration, up to 1 minuteV, S
Eldritch BlastEvocation1 Action120 FeetInstantaneousV, S
FriendsEnchantment1 ActionSelfConcentration, up to 1 minuteS, M
FrostbiteEvocation1 Action60 FeetInstantaneousV, S
Green-Flame BladeEvocation1 ActionSelf (5-foot radius)InstantaneousS, M
InfestationConjuration1 Action30 FeetInstantaneousV, S, M
Lightning LureEvocation1 ActionSelf (15-foot radius)InstantaneousV
Mage HandConjuration1 Action30 Feet1 minuteV, S
Magic StoneTransmutation1 Bonus ActionTouch1 minuteV, S
Mind SliverEnchantment1 Action60 feet1 roundV
Minor IllusionIllusion1 Action30 feet1 minuteS, M
On/Off (UA)Transmutation T1 Action60 feetInstantaneousV, S
Poison SprayConjuration1 Action10 feetInstantaneousV, S
PrestidigitationTransmutation1 Action10 feetUp to 1 hourV, S
Sword BurstConjuration1 ActionSelf (5-foot radius)InstantaneousV
ThunderclapEvocation1 ActionSelf (5-foot radius)InstantaneousS
Toll the DeadNecromancy1 Action60 feetInstantaneousV, S
True StrikeDivination1 Action30 feetConcentration up to 1 roundS

Level 1

Spell NameSchoolCasting TimeRangeDurationComponents
Armor of AgathysAbjuration1 ActionSelf1 hourV, S, M
Arms of HadarConjuration1 ActionSelf (10-foot radius)InstantaneousV, S
Cause FearNecromancy1 Action60 feetConcentration, up to 1 minuteV, S
Charm PersonEnchantment1 Action30 feet1 hourV, S
Comprehend LanguagesDivination1 Action RSelf1 hourV, S, M
Distort ValueIllusion1 MinuteTouch8 hoursV
Expeditious RetreatTransmutation1 Bonus ActionSelfConcentration, up to 10 minutesV, S
Healing Elixir (UA)Conjuration1 MinuteSelf24 hoursV, S, M
Hellish RebukeEvocation1 Reaction60 feetInstantaneousV, S
HexEnchantment1 Bonus Action90 feetConcentration, up to 1 hourV, S, M
Id Insinuation (UA)Enchantment1 Action60 feetConcentration, up to 1 minuteV, S
Illusory ScriptIllusion1 MinuteTouch10 daysS, M
Infallible Relay (UA)Divination T1 MinuteSelfConcentration, up to 10 minutesV, S, M
Protection from Evil and GoodAbjuration1 ActionTouchConcentration, up to 10 minutesV, S, M
Puppet (UA)Enchantment1 Action120 feetInstantaneousV
Remote Access (UA)Transmutation T1 Action120 feet10 minutesV, S
Sense Emotion (UA)Divination1 ActionSelfConcentration, up to 1 minuteV, S
Unseen ServantConjuration1 Action R60 feet1 hourV, S, M
Witch BoltEvocation1 Action30 feetConcentration, up to 1 minuteV, S, M

Level 2

Spell NameSchoolCasting TimeRangeDurationComponents
Arcane Hacking (UA)Transmutation T1 ActionSelfConcentration, up to 1 hourV, S, M
Borrowed KnowledgeDivination1 ActionSelf1 hourV, S, M
Cloud of DaggersConjuration1 Action60 feetConcentration, up to 1 minuteV, S, M
Crown of MadnessEnchantment1 Action120 feetConcentration, up to 1 minuteV, S
DarknessEvocation1 Action60 feetConcentration, up to 10 minutesV, M
Digital Phantom (UA)Abjuration T1 ActionSelfConcentration, up to 1 hourV, S, M
EarthbindTransmutation1 Action300 feetConcentration, up to 1 minuteV
EnthrallEnchantment1 Action60 feet1 minuteV, S
Find Vehicle (UA)Conjuration T10 Minutes30 feet8 hoursV, S
Flock of FamiliarsConjuration1 MinuteTouch1 hourV, S
Hold PersonEnchantment1 Action60 feetConcentration, up to 1 minuteV, S, M
InvisibilityTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Mental Barrier (UA)Abjuration1 ReactionSelf1 roundV
Mind SpikeDivination1 Action60 feetConcentration, up to 1 hourS
Mind Thrust (UA)Enchantment1 Bonus Action60 feet1 roundV, S
Mirror ImageIllusion1 ActionSelf1 minuteV, S
Misty StepConjuration1 Bonus ActionSelfInstantaneousV
Ray of EnfeeblementNecromancy1 Action60 feetConcentration, up to 1 minuteV, S
Shadow BladeIllusion1 Bonus ActionSelfConcentration, up to 1 minuteV, S
ShatterEvocation1 Action60 feetInstantaneousV, S, M
Spider ClimbTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
SuggestionEnchantment1 Action30 feetConcentration, up to 8 hoursV, M
Thought Shield (UA)Abjuration1 ActionTouch8 hoursV, S

Level 3

Spell NameSchoolCasting TimeRangeDurationComponents
CounterspellAbjuration1 Reaction60 feetInstantaneousS
Dispel MagicAbjuration1 Action120 feetInstantaneousV, S
Enemies AboundEnchantment1 Action120 feetConcentration, up to 1 minuteV, S
FearIllusion1 ActionSelf (30-foot cone)Concentration, up to 1 minuteV, S, M
FlyTransmutation1 ActionTouchConcentration, up to 10 minuteV, S, M
Gaseous FormTransmutation1 ActionTouchConcentration, up to 1 hourV, S, M
Haywire (UA)Enchantment T1 Action90 feetConcentration, up to 1 minuteV, S
Hunger Of HadarConjuration1 Action150 feetConcentration, up to 1 minuteV, S, M
Hypnotic PatternIllusion1 Action120 feetConcentration, up to 1 minuteS, M
Incite GreedEnchantment1 action30 feetConcentration, up to 1 minuteV, S, M
Intellect FortressAbjuration1 Action30 feetConcentration, up to 1 hourV
Invisibility To Cameras (UA)Illusion T1 Action10 feetConcentration, up to 1 minuteV, S, M
Magic CircleAbjuration1 Minute10 feet1 hourV, S, M
Major ImageIllusion1 Action120 feetConcentration, up to 10 minutesV, S, M
Protection from Ballistics (UA)Abjuration T1 ActionTouchConcentration, up to 10 minutesV, S, M
Psionic Blast (UA)Evocation1 ActionSelf (30-foot cone)InstantaneousV
Remove CurseAbjuration1 ActionTouchInstantaneousV, S
Spirit ShroudNecromancy1 Bonus ActionSelfConcentration, up to 1 minuteV, S
Summon FeyConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
Summon Lesser DemonsConjuration1 Action60 FeetConcentration, up to 1 hourV, S, M
Summon ShadowspawnConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
Summon UndeadNecromancy1 Action90 feetConcentration, up to 1 hourV, S, M
Thunder StepConjuration1 Action90 feetInstantaneousV
TonguesDivination1 ActionTouch1 hourV, M
Vampiric TouchNecromancy1 ActionSelfConcentration, up to 1 minuteV, S

Level 4

Spell NameSchoolCasting TimeRangeDurationComponents
BanishmentAbjuration1 Action60 feetConcentration, up to 1 minutesV, S, M
BlightNecromancy1 Action30 feetInstantaneousV, S
Charm MonsterEnchantment1 Action30 feet1 hourV, S
Conjure Knowbot (UA)Conjuration T1 ActionTouch10 minutesV, S
Dimension DoorConjuration1 Action500 feetInstantaneousV
Ego Whip (UA)Enchantment1 Action30 feetConcentration, up to 1 minuteV
Elemental BaneTransmutation1 Action90 feetConcentration, up to 1 minuteV, S
Galder's Speedy CourierConjuration1 Action10 feet10 minutesV, S, M
Hallucinatory TerrainIllusion10 Minutes300 feet24 hoursV, S, M
Raulothim's Psychic LanceEnchantment1 Action120 feetInstantaneousV
Raulothim's Psychic Lance (UA)Enchantment1 Action120 feetInstantaneousV
Shadow Of MoilNecromancy1 ActionSelfConcentration, up to 1 minuteV, S, M
Sickening RadianceEvocation1 Action120 FeetConcentration, up to 10 minutesV, S
Summon AberrationConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
Summon Greater DemonConjuration1 Action60 FeetConcentration, up to 1 hourV, S, M
Synchronicity (UA)Enchantment T1 ActionTouchConcentration, up to 1 hourV, S
System Backdoor (UA)Transmutation T1 MinuteSelfConcentration, up to 1 hourV, S, M

Level 5

Spell NameSchoolCasting TimeRangeDurationComponents
Commune with City (UA)Divination T1 Minute RSelfInstantaneousV, S
Contact Other PlaneDivination1 Minute RSelf1 minuteV
Danse MacabreNecromancy1 Action60 FeetConcentration, up to 1 hourV, S
DreamIllusion1 MinuteSpecial8 hoursV, S, M
EnervationNecromancy1 Action60 FeetConcentration, up to 1 minuteV, S
Far StepConjuration1 Bonus ActionSelfConcentration, up to 1 minuteV
Hold MonsterEnchantment1 Action90 feetConcentration, up to 1 minuteV, S, M
Infernal CallingConjuration1 Minute90 feetConcentration, up to 1 hourV, S, M
MisleadIllusion1 ActionSelfConcentration, up to 1 hourS
Modify MemoryEnchantment1 Action30 feetConcentration, up to 1 minuteV, S
Negative Energy FloodNecromancy1 Action60 feetInstantaneousV, M
Planar BindingAbjuration1 Hour60 feet24 hoursV, S, M
ScryingDivination10 MinutesSelfConcentration, up to 10 minutesV, S, M
Shutdown (UA)Transmutation T1 Action120 feetConcentration, up to 1 minuteV, S
Synaptic StaticEnchantment1 Action120 feetInstantaneousV, S
Teleportation CircleConjuration1 Minute10 feet1 roundV, M
Wall Of LightEvocation1 Action120 feetConcentration, up to 10 minutesV, S, M

Level 6

Spell NameSchoolCasting TimeRangeDurationComponents
Arcane GateConjuration1 Action500 feetConcentration, up to 10 minutesV, S
Circle of DeathNecromancy1 Action150 feetInstantaneousV, S, M
Conjure FeyConjuration1 Action90 feetConcentration, up to 1 hourV, S
Create UndeadNecromancy1 Minute10 feetInstantaneousV, S, M
EyebiteNecromancy1 ActionSelfConcentration, up to 1 minuteV, S
Flesh to StoneTransmutation1 Action60 feetConcentration, up to 1 minuteV, S, M
Investiture of FlameTransmutation1 ActionSelfConcentration, up to 10 minutesV, S
Investiture of IceTransmutation1 ActionSelfConcentration, up to 10 minutesV, S
Investiture of StoneTransmutation1 ActionSelfConcentration, up to 10 minutesV, S
Investiture of WindTransmutation1 ActionSelfConcentration, up to 10 minutesV, S
Mass SuggestionEnchantment1 Action60 feet24 hoursV, M
Mental PrisonIllusion1 Action60 feetConcentration, up to 1 minuteS
Otherworldly Form (UA)Transmutation1 ActionSelfConcentration, up to 1 minuteV, S, M
Psychic Crush (UA)Enchantment1 Action60 feet1 minuteV, S
ScatterConjuration1 Action30 feetInstantaneousV
Soul CageNecromancySpecial60 feet8 hoursV, S, M
Summon FiendConjuration1 Action90 feetConcentration, up to 1 hourV, S, M
Tasha's Otherworldly GuiseTransmutation1 Bonus ActionSelfConcentration, up to 1 minuteV, S, M
True SeeingDivination1 ActionTouch1 hourV, S, M

Level 7

Spell NameSchoolCasting TimeRangeDurationComponents
Crown Of StarsConjuration1 ActionSelf1 hourV, S
Dream of the Blue VeilConjuration10 minutes20 feet6 hoursV, S, M
EtherealnessTransmutation1 ActionSelfUp to 8 hoursV, S
Finger of DeathNecromancy1 Action60 feetInstantaneousV, S
ForcecageEvocation1 Action100 feet1 hourV, S, M
Plane ShiftConjuration1 ActionTouchInstantaneousV, S, M
Power Word: PainEnchantment1 Action60 feetInstantaneousV
Project ImageIllusion1 Action500 MilesConcentration, up to 1 dayV, S, M

Level 8

Spell NameSchoolCasting TimeRangeDurationComponents
Abi-Dalzim's Horrid WiltingNecromancy1 Action150 feetInstantaneousV, S, M
DemiplaneConjuration1 Action60 feet1 hourS
Dominate MonsterEnchantment1 Action60 feetConcentration, up to 1 hourV, S
FeeblemindEnchantment1 Action150 feetInstantaneousV, S, M
GlibnessTransmutation1 ActionSelf1 hourV
Maddening DarknessEvocation1 Action150 feetConcentration, up to 10 minutesV, M
Power Word: StunEnchantment1 Action60 feetInstantaneousV, S

Level 9

Spell NameSchoolCasting TimeRangeDurationComponents
Astral ProjectionEvocation1 Hour10 feetSpecialV, S, M
Blade of DisasterConjuration1 Bonus Action60 feetConcentration up to 1 minuteV, S
ForesightDivination1 MinuteTouch8 hoursV, S, M
ImprisonmentAbjuration1 Minute30 feetUntil dispelledV, S, M
Power Word: KillEnchantment1 Action60 feetInstantaneousV
Psychic ScreamEnchantment1 Action90 feetInstantaneousS
ShapechangeTransmutation1 ActionSelfConcentration up to 1 hourV, S, M
True PolymorphTransmutation1 Action30 feetConcentration up to 1 hourV, S, M
WeirdIllusion1 Action120 feetConcentration up to 1 minuteV, S

Unseen Servant may be a 1st-level conjuration spell that makes an invisible entity that follows your orders as best because it can for one hour. The entity can perform simple tasks like opening doors, lighting fires, pulling levers, or anything your DM will allow. This spell is often cast using an action or sort of a ritual, which takes ten minutes of in-game time, but it’ll not spend a spell slot.

Keeping an enemy in melee is surprisingly difficult in 5e since movement is very easy and opportunity attacks are often fairly gentle. Booming Blade may be a great solution to the present issue. However, unless you are a Hexblade it isn’t an option you would like to use. See my article on Melee Cantrips vs. Extra Attack for a breakdown of the maths comparing melee cantrip spells to normal martial attacks.

Passable is controlling, especially for a cantrip, but it requires Concentration which is usually a drag because the Warlock’s best-leveled spells (including options like Hex) often require Concentration.

The second highest damage of any cantrip within the game (at least bade damage; Agonizing Blast puts Eldritch Blast well before everything else), and it deals Force damage, so almost nothing is proof against it. Since you get multiple attacks it’s more reliable than other cantrips which are hit-or-miss, but you’re also more likely to only deal partial damage compared to single-attack cantrips. Make certain to select up Agonizing Blast for a spectacular damage boost.

If you’re a Hexblade and you do not take this, you’re making an error. Until you get Thirsting Blade, this is often a straight damage boost. Even once you get Thirsting Blade, Green-Flame Blade may do more damage in some circumstances, and Green-Flame Blade will still scale in damage long after you stop getting additional weapon attacks. See my article on Melee Cantrips vs. Extra Attack for a breakdown of the maths comparing melee cantrip spells to normal martial attacks.

Warlocks are known for their study of the spooky. As a Warlock researches the occult, she learns “fragments of forbidden knowledge that imbue with an abiding magical power.”

Invocations aren’t spells. They’re not limited by spell slots (usually). The Warlock Spells can cast an invocation 100 times per day (or more!) so long because the prerequisites are met. Some invocations would require a Warlock to expend a spell slot, but some just produce an impact without requiring any Actions or Bonus Actions.

FAQ’s

Q1.How does warlock spell casting work in DND 5E?

Ans: Warlock isn’t designed to prepare spells, instead, they make use of the spells that they know about. The warlocks usually have very few slots for casting spells. One thing that we need to keep in mind is that the warlocks usually spell their cast in DND at the highest levels only. Moreover, they also restore the spells slots on short rest conveniently.

Q2.What is the number of spells a warlock knows in DND 5E?

Ans: A warlock can get to know about the two spells only along with two cantrips in DND 5E. Warlock enables swapping of the spells they have cast through but doesn’t enable swapping of cantrips at any time. So, once you have selected the cantrip for the class, you need to remain happy with that only. 

Q3.Which is the very first cantrip every warlock should get in 5E?

Ans: If you have to select the first cantrip in the DND 5E, it should always be Eldritch Blast only. It is a wonderful cantrip to point that is featured with a wonderful range option and is quite capable of causing great damage dice. 

Q4.How do the warlock spells work?

Ans: DND 5E offers gamers the facility of checking their spells and spell slots using the related table. The warlock table included in this segment includes the full-on details of how many spells you have cast on and how much are there on the slots along with their number. If you are willing to cast any of your favorable warlock spells in the 1st of higher levels you just need to work on expanding the spell slots. The expanded spell slots can be easily regained once after completing the short or long rest options. 

Q5.What is the maximum number of cantrips a warlock can have?

Ans: Warlock only includes a maximum of two cantrips in DND 5E. The selection of the cantrips from the warlock spell list here is the absolute of your choice. Gamers can learn about the additional warlock cantrips of their preferences during the higher levels of the games. 

Q6.Which is the perfect race for one who could opt for a warlock?

Ans: Gamers of DND 5E are free to select any race for any spell cast option. However when it comes to selecting a race for warlock, one can select for any race that includes a charisma bonus in it. You can choose the options like Aasimar, Humans, Tieflings, Half-elves, and much more here.

Q7.What can be a perfect background for a warlock?

Ans: If you are willing to get the best background for warlock, you can choose from any from the Sage, Noble, Charlatan, and Hermit.

Q8.Do warlocks work effectively in 5E?

Ans: Warlocks are often supposed to be more underpowered than the other characters such as Wizards and Sorcerers. The only reason behind the same is that they do have very few spell slots in it. Users are only given one spell slot at 1st level however they have to earn more during the higher levels. Warlocks are quite powerful in combat options and provide effective results.

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