Water Breathing: Until the spell ends you would like to remain underwater for that this spell will grant ten willing creatures which you’ll see within range so these creatures will give the power to breathe underwater. With the Water Breathing 5e spell, the affected creatures also can gain back their respiration mode.
Check also: Meld Into Stone 5e
Water Breathing 5e
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the ocean and features a jellyfish-like bubble floating in it. Treat the 60 feet as a negative downward movement. A sufficiently fast character (able to swim quite 60 feet during a turn) could prefer to dive into the surface, but wouldn’t get very far. A slower character couldn’t even attempt to swim down.
- Level: 3 (Transmutation)
- Casting time: 1 Action
- Components: V, S, M*
- Range(area): 30 ft
- Attack(save): None
- Damage(effect): BUFF
- School: Transmutation
- Duration: 24 Hours
Spells in D&D tend to do only what they assert on the tin. Initially blush, this one is pretty clear. However, they’re also meant to be parsed with normal human language. Having the power to try and do something doesn’t explicitly require one to do that thing.
There are some FAQ
Q1: What are some good tactics for fighting within the water in D&D 5e?
Ans: The key to success is preparation. We’ll assume you and your team are a bunch of non-aquatics. we’ll also assume core 5th edition rules are in play.